[Bf-blender-cvs] [6829077] soc-2016-layer_manager: Depsgraph: Use new layer based iterator

Julian Eisel noreply at git.blender.org
Wed Aug 10 20:24:27 CEST 2016


Commit: 68290777e2339fdf2d09fe21742d6c00549afa82
Author: Julian Eisel
Date:   Wed Aug 10 20:20:42 2016 +0200
Branches: soc-2016-layer_manager
https://developer.blender.org/rB68290777e2339fdf2d09fe21742d6c00549afa82

Depsgraph: Use new layer based iterator

Support for early-breaking iterator was needed here, which I had to add in a rather ugly way.

===================================================================

M	source/blender/blenkernel/BKE_object.h
M	source/blender/blenkernel/intern/anim.c
M	source/blender/blenkernel/intern/object.c
M	source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
M	source/blender/depsgraph/intern/builder/deg_builder_relations.cc

===================================================================

diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index da22686..60e12bc 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -279,9 +279,12 @@ bool BKE_object_modifier_update_subframe(struct Scene *scene, struct Object *ob,
 
 /* Use this if BKE_BASES_ITER_START doesn't give enough control over variable names.
  * Doesn't do layer visibility-bit check, even with skip_hidden is true. */
-#define BKE_BASES_ITER_START_EX(scene, layeridx_name, litem_name, oblayer_name, baseidx_name, base_name, skip_hidden) \
+#define BKE_BASES_ITER_START_EX( \
+    scene, layeridx_name, litem_name, oblayer_name, \
+    baseidx_name, base_name, break_layiter_name, skip_hidden) \
 	BKE_LAYERTREE_ITER_START(scene->object_layers, 0, layeridx_name, litem_name) \
 	{ \
+		bool break_layiter_name = false; \
 		if ((litem_name->type->type == LAYER_ITEMTYPE_LAYER) && \
 		    (!skip_hidden || BKE_layeritem_is_visible(litem))) \
 		{ \
@@ -289,23 +292,26 @@ bool BKE_object_modifier_update_subframe(struct Scene *scene, struct Object *ob,
 			BKE_OBJECTLAYER_BASES_ITER_START(oblayer_name, baseidx_name, base_name) \
 				if (skip_hidden && (base_name->object->restrictflag & OB_RESTRICT_VIEW)) \
 					continue;
+/* End BKE_BASES_ITER_ */
+#define BKE_BASES_ITER_END_EX(break_layiter_name) \
+			BKE_OBJECTLAYER_BASES_ITER_END; \
+		} \
+		if (break_layiter_name) \
+			break; \
+	} \
+	BKE_LAYERTREE_ITER_END /* ends with (void)0 */
 
 /* Start iterating over all bases of the scene, ignoring visibility. This is basically a wrapper around
  * layer tree and object layer iterator to make access a bit easier. Uses default variable names. */
 #define BKE_BASES_ITER_START(scene) \
-	BKE_BASES_ITER_START_EX(scene, i, litem, oblayer, j, base, false)
+	BKE_BASES_ITER_START_EX(scene, i, litem, oblayer, j, base, break_layiter, false)
 
 /* Version of BKE_BASES_ITER_START that skips invisible layers and
  * invisible objects. Doesn't do layer visibility-bit check.*/
 #define BKE_BASES_ITER_VISIBLE_START(scene) \
-	BKE_BASES_ITER_START_EX(scene, i, litem, oblayer, j, base, true)
+	BKE_BASES_ITER_START_EX(scene, i, litem, oblayer, j, base, break_layiter, true)
 
-/* End BKE_BASES_ITER_ */
-#define BKE_BASES_ITER_END \
-			BKE_OBJECTLAYER_BASES_ITER_END; \
-		} \
-	} \
-	BKE_LAYERTREE_ITER_END /* ends with (void)0 */
+#define BKE_BASES_ITER_END BKE_BASES_ITER_END_EX(break_layiter)
 
 struct LayerTreeItem *BKE_objectlayer_add(struct LayerTree *tree, struct LayerTreeItem *parent, const char *name);
 void BKE_objectlayer_free(struct LayerTreeItem *litem);
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index c469c3e..6de3845 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -284,21 +284,19 @@ static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets)
 	BKE_BASES_ITER_END;
 	
 	/* for each target, dump its object to the start of the list if it wasn't moved already */
-	Base *base, *baseNext;
 	for (MPathTarget *mpt = targets->first; mpt; mpt = mpt->next) {
-		for (base = scene->base.first; base; base = baseNext) {
-			baseNext = base->next;
-			
+		BKE_BASES_ITER_START(scene)
+		{
 			if ((base->object == mpt->ob) && !(mpt->ob->flag & BA_TEMP_TAG)) {
-				BLI_remlink(&scene->base, base);
-				BLI_addhead(&scene->base, base);
-				
+				BKE_layeritem_move(litem, 0, true);
 				mpt->ob->flag |= BA_TEMP_TAG;
 				
 				/* we really don't need to continue anymore once this happens, but this line might really 'break' */
+				break_layiter = true;
 				break;
 			}
 		}
+		BKE_BASES_ITER_END;
 	}
 	
 	/* "brew me a list that's sorted a bit faster now depsy" */
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 54a751b..5d3aa7b 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -3425,7 +3425,8 @@ LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectS
 				/* child relationship */
 				if (includeFilter & (OB_REL_CHILDREN | OB_REL_CHILDREN_RECURSIVE)) {
 					/* FIXME O(n^2) */
-					BKE_BASES_ITER_START_EX(scene, k, local_litem, local_oblayer, l, local_base, true)
+					BKE_BASES_ITER_START_EX(scene, k, local_litem, local_oblayer, l,
+					                        local_base, local_break_layiter, true)
 					{
 						if (BASE_EDITABLE_BGMODE(((View3D *)NULL), scene, local_base)) {
 							Object *child = local_base->object;
@@ -3438,7 +3439,7 @@ LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectS
 							}
 						}
 					}
-					BKE_BASES_ITER_END;
+					BKE_BASES_ITER_END_EX(local_break_layiter);
 				}
 
 
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 1812384..d3968a1 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -78,6 +78,7 @@ extern "C" {
 #include "BKE_group.h"
 #include "BKE_key.h"
 #include "BKE_lattice.h"
+#include "BKE_layer.h"
 #include "BKE_library.h"
 #include "BKE_main.h"
 #include "BKE_material.h"
@@ -294,7 +295,8 @@ void DepsgraphNodeBuilder::build_scene(Main *bmain, Scene *scene)
 	}
 
 	/* scene objects */
-	for (Base *base = (Base *)scene->base.first; base; base = base->next) {
+	BKE_BASES_ITER_START(scene)
+	{
 		Object *ob = base->object;
 
 		/* object itself */
@@ -312,6 +314,7 @@ void DepsgraphNodeBuilder::build_scene(Main *bmain, Scene *scene)
 			build_group(scene, base, ob->dup_group);
 		}
 	}
+	BKE_BASES_ITER_END;
 
 	/* rigidbody */
 	if (scene->rigidbody_world) {
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 9ab2833..8bda5a4 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -75,6 +75,7 @@ extern "C" {
 #include "BKE_fcurve.h"
 #include "BKE_group.h"
 #include "BKE_key.h"
+#include "BKE_layer.h"
 #include "BKE_library.h"
 #include "BKE_main.h"
 #include "BKE_material.h"
@@ -264,7 +265,8 @@ void DepsgraphRelationBuilder::build_scene(Main *bmain, Scene *scene)
 	}
 
 	/* scene objects */
-	for (Base *base = (Base *)scene->base.first; base; base = base->next) {
+	BKE_BASES_ITER_START(scene)
+	{
 		Object *ob = base->object;
 
 		/* object itself */
@@ -287,6 +289,7 @@ void DepsgraphRelationBuilder::build_scene(Main *bmain, Scene *scene)
 			build_group(bmain, scene, ob, ob->dup_group);
 		}
 	}
+	BKE_BASES_ITER_END;
 
 	/* rigidbody */
 	if (scene->rigidbody_world) {




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