[Bf-blender-cvs] [5af7257] master: Cleanup: whitespace

Campbell Barton noreply at git.blender.org
Thu Aug 6 05:11:04 CEST 2015


Commit: 5af7257309f4059be00b3440bfdd04de15b4e889
Author: Campbell Barton
Date:   Thu Aug 6 12:34:19 2015 +1000
Branches: master
https://developer.blender.org/rB5af7257309f4059be00b3440bfdd04de15b4e889

Cleanup: whitespace

===================================================================

M	source/gameengine/Converter/BL_ActionActuator.cpp
M	source/gameengine/Converter/BL_ArmatureObject.cpp
M	source/gameengine/Converter/KX_ConvertControllers.h
M	source/gameengine/Ketsji/KX_GameObject.cpp
M	source/gameengine/Ketsji/KX_KetsjiEngine.h
M	source/gameengine/Ketsji/KX_SteeringActuator.cpp
M	source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
M	source/gameengine/VideoTexture/VideoFFmpeg.h

===================================================================

diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index d40ba8d..d4cfeb2 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -90,7 +90,7 @@ BL_ActionActuator::BL_ActionActuator(SCA_IObject *gameobj,
 	m_stridelength(stride),
 	m_layer_weight(layer_weight),
 	m_playtype(playtype),
-    m_blendmode(blend_mode),
+	m_blendmode(blend_mode),
 	m_priority(priority),
 	m_layer(layer),
 	m_ipo_flags(ipo_flags),
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index fb5055c..74ebdbc 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -233,8 +233,8 @@ BL_ArmatureObject::BL_ArmatureObject(
 	// During object replication ob->data is increase, we decrease it now because we get a copy.
 	id_us_min(&((bArmature *)m_origObjArma->data)->id);
 	m_pose = m_objArma->pose;
-    // need this to get iTaSC working ok in the BGE
-    m_pose->flag |= POSE_GAME_ENGINE;
+	// need this to get iTaSC working ok in the BGE
+	m_pose->flag |= POSE_GAME_ENGINE;
 	memcpy(m_obmat, m_objArma->obmat, sizeof(m_obmat));
 
 	// The side-effect of this method registers this object as "animatable" with the KX_Scene.
diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h
index 0ec1c3c..2f93d70 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.h
+++ b/source/gameengine/Converter/KX_ConvertControllers.h
@@ -41,7 +41,7 @@ void BL_ConvertControllers(
 	int activeLayerBitInfo,
 	bool isInActiveLayer, 
 	class KX_BlenderSceneConverter* converter,
-    bool libloading
+	bool libloading
 );
 
 #endif  /* __KX_CONVERTCONTROLLERS_H__ */
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 651df9a..7021d52 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1674,10 +1674,11 @@ CListValue* KX_GameObject::GetChildrenRecursive()
 KX_Scene* KX_GameObject::GetScene()
 {
 	SG_Node* node = this->GetSGNode();
-    if (node == NULL)
-        // this happens for object in non active layers, rely on static scene then
-        return KX_GetActiveScene();
-    return static_cast<KX_Scene*>(node->GetSGClientInfo());
+	if (node == NULL) {
+		// this happens for object in non active layers, rely on static scene then
+		return KX_GetActiveScene();
+	}
+	return static_cast<KX_Scene*>(node->GetSGClientInfo());
 }
 
 /* ---------------------------------------------------------------------
@@ -4086,11 +4087,11 @@ bool ConvertPythonToGameObject(PyObject *value, KX_GameObject **object, bool py_
 		}
 	}
 	
-	if (	PyObject_TypeCheck(value, &KX_GameObject::Type)	||
-			PyObject_TypeCheck(value, &KX_LightObject::Type)	||
-			PyObject_TypeCheck(value, &KX_Camera::Type)			||
-            PyObject_TypeCheck(value, &KX_FontObject::Type) ||
-            PyObject_TypeCheck(value, &KX_NavMeshObject::Type))
+	if (PyObject_TypeCheck(value, &KX_GameObject::Type)	||
+	    PyObject_TypeCheck(value, &KX_LightObject::Type)	||
+	    PyObject_TypeCheck(value, &KX_Camera::Type)			||
+	    PyObject_TypeCheck(value, &KX_FontObject::Type) ||
+	    PyObject_TypeCheck(value, &KX_NavMeshObject::Type))
 	{
 		*object = static_cast<KX_GameObject*>BGE_PROXY_REF(value);
 		
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index b4bd8a6..6c9fed5 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -257,7 +257,7 @@ public:
 	void			ConvertAndAddScene(const STR_String& scenename,bool overlay);
 
 	void			RemoveScene(const STR_String& scenename);
-    bool			ReplaceScene(const STR_String& oldscene,const STR_String& newscene);
+	bool			ReplaceScene(const STR_String& oldscene,const STR_String& newscene);
 	void			SuspendScene(const STR_String& scenename);
 	void			ResumeScene(const STR_String& scenename);
 
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.cpp b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
index 83597f9..799d214 100644
--- a/source/gameengine/Ketsji/KX_SteeringActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
@@ -561,7 +561,7 @@ PyAttributeDef KX_SteeringActuator::Attributes[] = {
 	KX_PYATTRIBUTE_RO_FUNCTION("steeringVec", KX_SteeringActuator, pyattr_get_steeringVec),
 	KX_PYATTRIBUTE_SHORT_RW("facingMode", 0, 6, true, KX_SteeringActuator, m_facingMode),
 	KX_PYATTRIBUTE_INT_RW("pathUpdatePeriod", -1, 100000, true, KX_SteeringActuator, m_pathUpdatePeriod),
-    KX_PYATTRIBUTE_BOOL_RW("lockZVelocity", KX_SteeringActuator, m_lockzvel),
+	KX_PYATTRIBUTE_BOOL_RW("lockZVelocity", KX_SteeringActuator, m_lockzvel),
 	{ NULL }	//Sentinel
 };
 
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 269cd7d..a524899 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -99,9 +99,9 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, int storage)
 	m_motionblur(0),
 	m_motionblurvalue(-1.0),
 	m_usingoverrideshader(false),
-    m_clientobject(NULL),
-    m_auxilaryClientInfo(NULL),
-    m_drawingmode(KX_TEXTURED),
+	m_clientobject(NULL),
+	m_auxilaryClientInfo(NULL),
+	m_drawingmode(KX_TEXTURED),
 	m_texco_num(0),
 	m_attrib_num(0),
 	//m_last_alphablend(GPU_BLEND_SOLID),
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.h b/source/gameengine/VideoTexture/VideoFFmpeg.h
index 4834a7c..0a49a0b 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.h
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.h
@@ -85,8 +85,8 @@ public:
 
 	/// release video source
 	virtual bool release (void);
-    /// overwrite base refresh to handle fixed image
-    virtual void refresh(void);
+	/// overwrite base refresh to handle fixed image
+	virtual void refresh(void);
 	/// play video
 	virtual bool play (void);
 	/// pause video




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