[Bf-blender-cvs] [746b934] gooseberry: fixes for last merge
Campbell Barton
noreply at git.blender.org
Thu Nov 13 17:35:23 CET 2014
Commit: 746b93497f680f75baebc7b4f4077db697672899
Author: Campbell Barton
Date: Thu Nov 13 17:35:21 2014 +0100
Branches: gooseberry
https://developer.blender.org/rB746b93497f680f75baebc7b4f4077db697672899
fixes for last merge
===================================================================
M source/blender/editors/space_sequencer/sequencer_draw.c
M source/blender/physics/intern/BPH_mass_spring.cpp
M source/blender/physics/intern/implicit_blender.c
===================================================================
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 6237e39..9100393 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -34,6 +34,7 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
+#include "BLI_threads.h"
#include "IMB_imbuf_types.h"
@@ -1338,8 +1339,8 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- uiSetRoundBox(UI_CNR_ALL);
- uiDrawBox(GL_LINE_LOOP, x1, y1, x2, y2, 12.0);
+ UI_draw_roundbox_corner_set(UI_CNR_ALL);
+ UI_draw_roundbox_gl_mode(GL_LINE_LOOP, x1, y1, x2, y2, 12.0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp
index ee58dca..cc1f3d3 100644
--- a/source/blender/physics/intern/BPH_mass_spring.cpp
+++ b/source/blender/physics/intern/BPH_mass_spring.cpp
@@ -876,7 +876,7 @@ static void cloth_continuum_step(ClothModifierData *clmd, float dt)
const float fluid_factor = 0.95f; /* blend between PIC and FLIP methods */
float smoothfac = parms->velocity_smooth;
float pressfac = parms->pressure;
- float minpress = parms->pressure_threshold;
+// float minpress = parms->pressure_threshold;
float gmin[3], gmax[3];
int i;
diff --git a/source/blender/physics/intern/implicit_blender.c b/source/blender/physics/intern/implicit_blender.c
index 550b91b..b9a7c04 100644
--- a/source/blender/physics/intern/implicit_blender.c
+++ b/source/blender/physics/intern/implicit_blender.c
@@ -326,6 +326,8 @@ static void print_sparse_matrix(fmatrix3x3 *m)
}
#endif
+
+#if 0
static void print_lvector(lfVector *v, int numverts)
{
int i;
@@ -338,7 +340,9 @@ static void print_lvector(lfVector *v, int numverts)
printf("%f,\n", v[i][2]);
}
}
+#endif
+#if 0
static void print_bfmatrix(fmatrix3x3 *m)
{
int tot = m[0].vcount + m[0].scount;
@@ -381,6 +385,7 @@ static void print_bfmatrix(fmatrix3x3 *m)
MEM_freeN(t);
}
+#endif
/* copy 3x3 matrix */
DO_INLINE void cp_fmatrix(float to[3][3], float from[3][3])
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