[Bf-blender-cvs] [024645d] gooseberry: Merge branch 'master' into gooseberry
Campbell Barton
noreply at git.blender.org
Thu Nov 13 17:35:22 CET 2014
Commit: 024645d8e0b9725bacf5cb2c6a5197cb37d457e9
Author: Campbell Barton
Date: Thu Nov 13 17:23:19 2014 +0100
Branches: gooseberry
https://developer.blender.org/rB024645d8e0b9725bacf5cb2c6a5197cb37d457e9
Merge branch 'master' into gooseberry
Conflicts:
source/blender/editors/space_sequencer/sequencer_draw.c
===================================================================
===================================================================
diff --cc source/blender/editors/space_sequencer/sequencer_draw.c
index 8e1b9f2,9fbca7b..6237e39
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@@ -86,8 -82,13 +85,11 @@@
/* Note, Don't use SEQ_BEGIN/SEQ_END while drawing!
* it messes up transform, - Campbell */
+ #undef SEQ_BEGIN
+ #undef SEQP_BEGIN
+ #undef SEQ_END
-static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, float y1, float x2, float y2);
-
-static void get_seq_color3ubv(Scene *curscene, Sequence *seq, unsigned char col[3])
+void get_seq_color3ubv(Scene *curscene, Sequence *seq, unsigned char col[3])
{
unsigned char blendcol[3];
SolidColorVars *colvars = (SolidColorVars *)seq->effectdata;
@@@ -193,30 -194,20 +195,30 @@@ static void drawseqwave(const bContext
float samplestep;
float startsample, endsample;
float value;
-
+ bSound *sound = seq->sound;
+
SoundWaveform *waveform;
-
- if (!seq->sound->waveform)
- sound_read_waveform(seq->sound);
-
- if (!seq->sound->waveform)
- return; /* zero length sound */
-
+
+ if (!sound->mutex)
+ sound->mutex = BLI_mutex_alloc();
+
+ BLI_mutex_lock(sound->mutex);
+ if (!seq->sound->waveform) {
+ if(!(sound->flags & SOUND_FLAGS_WAVEFORM_LOADING)) {
+ /* prevent sounds from reloading */
+ seq->sound->flags |= SOUND_FLAGS_WAVEFORM_LOADING;
+ BLI_mutex_unlock(sound->mutex);
+ sequencer_preview_add_sound(C, seq);
+ }
+ else {
+ BLI_mutex_unlock(sound->mutex);
+ }
+ return; /* nothing to draw */
+ }
+ BLI_mutex_unlock(sound->mutex);
+
waveform = seq->sound->waveform;
-
+
- if (!waveform)
- return;
-
startsample = floor((seq->startofs + seq->anim_startofs) / FPS * SOUND_WAVE_SAMPLES_PER_SECOND);
endsample = ceil((seq->startofs + seq->anim_startofs + seq->enddisp - seq->startdisp) / FPS * SOUND_WAVE_SAMPLES_PER_SECOND);
samplestep = (endsample - startsample) * stepsize / (x2 - x1);
@@@ -812,9 -788,7 +814,9 @@@ static void draw_seq_strip(const bConte
glLineStipple(1, 0x8888);
}
- UI_draw_roundbox_shade_x(GL_LINE_LOOP, x1, y1, x2, y2, 0.0, 0.1, 0.0);
+ glDrawArrays(GL_LINE_LOOP, 0, 36);
+
- //uiDrawBoxShade(GL_LINE_LOOP, x1, y1, x2, y2, 0.0, 0.1, 0.0);
++ // UI_draw_roundbox_shade_x(GL_LINE_LOOP, x1, y1, x2, y2, 0.0, 0.1, 0.0);
if (seq->flag & SEQ_MUTE) {
glDisable(GL_LINE_STIPPLE);
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