[Bf-blender-cvs] [a2936d1] master: Expose Weigth tools for edit mode

gaiaclary noreply at git.blender.org
Sat Jun 14 15:19:02 CEST 2014


Commit: a2936d1ffef14a5be697f40c84f39bfd8947be3b
Author: gaiaclary
Date:   Sat Jun 14 15:18:46 2014 +0200
https://developer.blender.org/rBa2936d1ffef14a5be697f40c84f39bfd8947be3b

Expose Weigth tools for edit mode

Most weight tools also work in edit mode.
This change exposes all applicable tools
within a separate weight tool panel
in the tools tab of the tool shelf

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D592

===================================================================

M	release/scripts/startup/bl_ui/space_view3d_toolbar.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 904c7e3..0f2c04d 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -363,6 +363,30 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
 
         draw_repeat_tools(context, layout)
 
+class VIEW3D_PT_tools_meshweight(View3DPanel, Panel):
+    bl_category = "Tools"
+    bl_context = "mesh_edit"
+    bl_label = "Weight Tools"
+    bl_options = {'DEFAULT_CLOSED'}
+
+    # Used for Weight-Paint mode and Edit-Mode
+    @staticmethod
+    def draw_generic(layout):
+        col = layout.column()
+        col.operator("object.vertex_group_normalize_all", text="Normalize All")
+        col.operator("object.vertex_group_normalize", text="Normalize")
+        col.operator("object.vertex_group_mirror", text="Mirror")
+        col.operator("object.vertex_group_invert", text="Invert")
+        col.operator("object.vertex_group_clean", text="Clean")
+        col.operator("object.vertex_group_quantize", text="Quantize")
+        col.operator("object.vertex_group_levels", text="Levels")
+        col.operator("object.vertex_group_blend", text="Blend")
+        col.operator("object.vertex_group_limit_total", text="Limit Total")
+        col.operator("object.vertex_group_fix", text="Fix Deforms")
+
+    def draw(self, context):
+        layout = self.layout
+        self.draw_generic(layout)
 
 class VIEW3D_PT_tools_add_mesh_edit(View3DPanel, Panel):
     bl_category = "Create"
@@ -1411,20 +1435,11 @@ class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel):
 
     def draw(self, context):
         layout = self.layout
+        VIEW3D_PT_tools_meshweight.draw_generic(layout)
 
         col = layout.column()
-        col.operator("object.vertex_group_normalize_all", text="Normalize All")
-        col.operator("object.vertex_group_normalize", text="Normalize")
-        col.operator("object.vertex_group_mirror", text="Mirror")
-        col.operator("object.vertex_group_invert", text="Invert")
-        col.operator("object.vertex_group_clean", text="Clean")
-        col.operator("object.vertex_group_quantize", text="Quantize")
-        col.operator("object.vertex_group_levels", text="Levels")
-        col.operator("object.vertex_group_blend", text="Blend")
-        col.operator("object.vertex_group_transfer_weight", text="Transfer Weights")
-        col.operator("object.vertex_group_limit_total", text="Limit Total")
-        col.operator("object.vertex_group_fix", text="Fix Deforms")
         col.operator("paint.weight_gradient")
+        col.operator("object.vertex_group_transfer_weight", text="Transfer Weights")
 
 
 class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):




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