[Bf-blender-cvs] [6603a2b] master: Cycles: Don't show "Sharp" distribution in the Anisotropic node.

Thomas Dinges noreply at git.blender.org
Sat Jun 14 15:45:29 CEST 2014


Commit: 6603a2be9db80e6ce93b8b1dabc51861a3385dfb
Author: Thomas Dinges
Date:   Sat Jun 14 15:44:58 2014 +0200
https://developer.blender.org/rB6603a2be9db80e6ce93b8b1dabc51861a3385dfb

Cycles: Don't show "Sharp" distribution in the Anisotropic node.

===================================================================

M	source/blender/makesrna/intern/rna_nodetree.c
M	source/blender/nodes/NOD_static_types.h

===================================================================

diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 175d6be..e550c4e 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -2953,6 +2953,13 @@ static EnumPropertyItem node_glossy_items[] = {
 	{0, NULL, 0, NULL, NULL}
 };
 
+static EnumPropertyItem node_anisotropic_items[] = {
+	{SHD_GLOSSY_BECKMANN,          "BECKMANN",          0, "Beckmann", ""},
+	{SHD_GLOSSY_GGX,               "GGX",               0, "GGX",      ""},
+	{SHD_GLOSSY_ASHIKHMIN_SHIRLEY, "ASHIKHMIN_SHIRLEY", 0, "Ashikhmin-Shirley", ""},
+	{0, NULL, 0, NULL, NULL}
+};
+
 static EnumPropertyItem node_glass_items[] = {
 	{SHD_GLOSSY_SHARP,             "SHARP",             0, "Sharp",    ""},
 	{SHD_GLOSSY_BECKMANN,          "BECKMANN",          0, "Beckmann", ""},
@@ -3718,6 +3725,17 @@ static void def_glass(StructRNA *srna)
 	RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
 }
 
+static void def_anisotropic(StructRNA *srna)
+{
+	PropertyRNA *prop;
+	
+	prop = RNA_def_property(srna, "distribution", PROP_ENUM, PROP_NONE);
+	RNA_def_property_enum_sdna(prop, NULL, "custom1");
+	RNA_def_property_enum_items(prop, node_anisotropic_items);
+	RNA_def_property_ui_text(prop, "Distribution", "");
+	RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+}
+
 static void def_toon(StructRNA *srna)
 {
 	PropertyRNA *prop;
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 1efdd7a..8d6c4ab 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -77,7 +77,7 @@ DefNode( ShaderNode,     SH_NODE_ATTRIBUTE,          def_sh_attribute,       "AT
 DefNode( ShaderNode,     SH_NODE_AMBIENT_OCCLUSION,  0,                      "AMBIENT_OCCLUSION",  AmbientOcclusion, "Ambient Occlusion", ""       )
 DefNode( ShaderNode,     SH_NODE_BACKGROUND,         0,                      "BACKGROUND",         Background,       "Background",        ""       )
 DefNode( ShaderNode,     SH_NODE_HOLDOUT,            0,                      "HOLDOUT",            Holdout,          "Holdout",           ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_ANISOTROPIC,   def_glossy,             "BSDF_ANISOTROPIC",   BsdfAnisotropic,  "Anisotropic BSDF",  ""       )
+DefNode( ShaderNode,     SH_NODE_BSDF_ANISOTROPIC,   def_anisotropic,        "BSDF_ANISOTROPIC",   BsdfAnisotropic,  "Anisotropic BSDF",  ""       )
 DefNode( ShaderNode,     SH_NODE_BSDF_DIFFUSE,       0,                      "BSDF_DIFFUSE",       BsdfDiffuse,      "Diffuse BSDF",      ""       )
 DefNode( ShaderNode,     SH_NODE_BSDF_GLOSSY,        def_glossy,             "BSDF_GLOSSY",        BsdfGlossy,       "Glossy BSDF",       ""       )
 DefNode( ShaderNode,     SH_NODE_BSDF_GLASS,         def_glass,              "BSDF_GLASS",         BsdfGlass,        "Glass BSDF",        ""       )




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