[Bf-blender-cvs] [f074b67] master: Fix T38267: dynamic paint Use Object Material not working correct in some cases.

Brecht Van Lommel noreply at git.blender.org
Mon Jan 20 14:50:18 CET 2014


Commit: f074b67108b8f5759dbc9147d4e0bdc0cb6f3c2a
Author: Brecht Van Lommel
Date:   Mon Jan 20 14:46:48 2014 +0100
https://developer.blender.org/rBf074b67108b8f5759dbc9147d4e0bdc0cb6f3c2a

Fix T38267: dynamic paint Use Object Material not working correct in some cases.

===================================================================

M	release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
M	source/blender/blenkernel/intern/dynamicpaint.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index 06c04f2..c0ce8c9 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -107,7 +107,7 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
 
         elif md.ui_type == 'BRUSH':
             brush = md.brush_settings
-            engine = context.scene.render.engine
+            use_shading_nodes = context.scene.render.use_shading_nodes
 
             if brush is None:
                 layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
@@ -122,11 +122,11 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
                 col.prop(brush, "paint_wetness", text="Wetness")
 
                 col = split.column()
-                if engine == 'BLENDER_RENDER':
+                if not use_shading_nodes:
                     sub = col.column()
                     sub.active = (brush.paint_source != 'PARTICLE_SYSTEM')
                     sub.prop(brush, "use_material")
-                if brush.use_material and brush.paint_source != 'PARTICLE_SYSTEM' and engine == 'BLENDER_RENDER':
+                if brush.use_material and brush.paint_source != 'PARTICLE_SYSTEM' and not use_shading_nodes:
                     col.prop(brush, "material", text="")
                     col.prop(brush, "paint_alpha", text="Alpha Factor")
                 else:
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 5941e8b..5938dbe 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -641,7 +641,7 @@ static int surface_getBrushFlags(DynamicPaintSurface *surface, Scene *scene)
 
 static int brush_usesMaterial(DynamicPaintBrushSettings *brush, Scene *scene)
 {
-	return ((brush->flags & MOD_DPAINT_USE_MATERIAL) && (!strcmp(scene->r.engine, "BLENDER_RENDER")));
+	return ((brush->flags & MOD_DPAINT_USE_MATERIAL) && (!BKE_scene_use_new_shading_nodes(scene)));
 }
 
 /* check whether two bounds intersect */




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