[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59927] trunk/blender/intern/cycles/kernel : Cycles:

Thomas Dinges blender at dingto.org
Sun Sep 8 20:59:40 CEST 2013


Revision: 59927
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59927
Author:   dingto
Date:     2013-09-08 18:59:39 +0000 (Sun, 08 Sep 2013)
Log Message:
-----------
Cycles:
* Refactor PathState struct and functions into its own file. 

Modified Paths:
--------------
    trunk/blender/intern/cycles/kernel/CMakeLists.txt
    trunk/blender/intern/cycles/kernel/kernel_path.h

Added Paths:
-----------
    trunk/blender/intern/cycles/kernel/kernel_path_state.h

Modified: trunk/blender/intern/cycles/kernel/CMakeLists.txt
===================================================================
--- trunk/blender/intern/cycles/kernel/CMakeLists.txt	2013-09-08 17:56:04 UTC (rev 59926)
+++ trunk/blender/intern/cycles/kernel/CMakeLists.txt	2013-09-08 18:59:39 UTC (rev 59927)
@@ -41,6 +41,7 @@
 	kernel_object.h
 	kernel_passes.h
 	kernel_path.h
+	kernel_path_state.h
 	kernel_primitive.h
 	kernel_projection.h
 	kernel_random.h

Modified: trunk/blender/intern/cycles/kernel/kernel_path.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_path.h	2013-09-08 17:56:04 UTC (rev 59926)
+++ trunk/blender/intern/cycles/kernel/kernel_path.h	2013-09-08 18:59:39 UTC (rev 59927)
@@ -34,6 +34,7 @@
 #include "kernel_light.h"
 #include "kernel_emission.h"
 #include "kernel_passes.h"
+#include "kernel_path_state.h"
 
 #ifdef __SUBSURFACE__
 #include "kernel_subsurface.h"
@@ -41,119 +42,6 @@
 
 CCL_NAMESPACE_BEGIN
 
-typedef struct PathState {
-	int flag;
-	int bounce;
-
-	int diffuse_bounce;
-	int glossy_bounce;
-	int transmission_bounce;
-	int transparent_bounce;
-} PathState;
-
-__device_inline void path_state_init(PathState *state)
-{
-	state->flag = PATH_RAY_CAMERA|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP;
-	state->bounce = 0;
-	state->diffuse_bounce = 0;
-	state->glossy_bounce = 0;
-	state->transmission_bounce = 0;
-	state->transparent_bounce = 0;
-}
-
-__device_inline void path_state_next(KernelGlobals *kg, PathState *state, int label)
-{
-	/* ray through transparent keeps same flags from previous ray and is
-	 * not counted as a regular bounce, transparent has separate max */
-	if(label & LABEL_TRANSPARENT) {
-		state->flag |= PATH_RAY_TRANSPARENT;
-		state->transparent_bounce++;
-
-		if(!kernel_data.integrator.transparent_shadows)
-			state->flag |= PATH_RAY_MIS_SKIP;
-
-		return;
-	}
-
-	state->bounce++;
-
-	/* reflection/transmission */
-	if(label & LABEL_REFLECT) {
-		state->flag |= PATH_RAY_REFLECT;
-		state->flag &= ~(PATH_RAY_TRANSMIT|PATH_RAY_CAMERA|PATH_RAY_TRANSPARENT);
-
-		if(label & LABEL_DIFFUSE)
-			state->diffuse_bounce++;
-		else
-			state->glossy_bounce++;
-	}
-	else {
-		kernel_assert(label & LABEL_TRANSMIT);
-
-		state->flag |= PATH_RAY_TRANSMIT;
-		state->flag &= ~(PATH_RAY_REFLECT|PATH_RAY_CAMERA|PATH_RAY_TRANSPARENT);
-
-		state->transmission_bounce++;
-	}
-
-	/* diffuse/glossy/singular */
-	if(label & LABEL_DIFFUSE) {
-		state->flag |= PATH_RAY_DIFFUSE|PATH_RAY_DIFFUSE_ANCESTOR;
-		state->flag &= ~(PATH_RAY_GLOSSY|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP);
-	}
-	else if(label & LABEL_GLOSSY) {
-		state->flag |= PATH_RAY_GLOSSY|PATH_RAY_GLOSSY_ANCESTOR;
-		state->flag &= ~(PATH_RAY_DIFFUSE|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP);
-	}
-	else {
-		kernel_assert(label & LABEL_SINGULAR);
-
-		state->flag |= PATH_RAY_GLOSSY|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP;
-		state->flag &= ~PATH_RAY_DIFFUSE;
-	}
-}
-
-__device_inline uint path_state_ray_visibility(KernelGlobals *kg, PathState *state)
-{
-	uint flag = state->flag & PATH_RAY_ALL_VISIBILITY;
-
-	/* for visibility, diffuse/glossy are for reflection only */
-	if(flag & PATH_RAY_TRANSMIT)
-		flag &= ~(PATH_RAY_DIFFUSE|PATH_RAY_GLOSSY);
-	/* for camera visibility, use render layer flags */
-	if(flag & PATH_RAY_CAMERA)
-		flag |= kernel_data.integrator.layer_flag;
-
-	return flag;
-}
-
-__device_inline float path_state_terminate_probability(KernelGlobals *kg, PathState *state, const float3 throughput)
-{
-	if(state->flag & PATH_RAY_TRANSPARENT) {
-		/* transparent rays treated separately */
-		if(state->transparent_bounce >= kernel_data.integrator.transparent_max_bounce)
-			return 0.0f;
-		else if(state->transparent_bounce <= kernel_data.integrator.transparent_min_bounce)
-			return 1.0f;
-	}
-	else {
-		/* other rays */
-		if((state->bounce >= kernel_data.integrator.max_bounce) ||
-		   (state->diffuse_bounce >= kernel_data.integrator.max_diffuse_bounce) ||
-		   (state->glossy_bounce >= kernel_data.integrator.max_glossy_bounce) ||
-		   (state->transmission_bounce >= kernel_data.integrator.max_transmission_bounce))
-		{
-			return 0.0f;
-		}
-		else if(state->bounce <= kernel_data.integrator.min_bounce) {
-			return 1.0f;
-		}
-	}
-
-	/* probalistic termination */
-	return average(throughput); /* todo: try using max here */
-}
-
 __device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *ray, float3 *shadow)
 {
 	*shadow = make_float3(1.0f, 1.0f, 1.0f);

Copied: trunk/blender/intern/cycles/kernel/kernel_path_state.h (from rev 59926, trunk/blender/intern/cycles/kernel/kernel_path.h)
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_path_state.h	                        (rev 0)
+++ trunk/blender/intern/cycles/kernel/kernel_path_state.h	2013-09-08 18:59:39 UTC (rev 59927)
@@ -0,0 +1,133 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License
+ */
+
+CCL_NAMESPACE_BEGIN
+
+typedef struct PathState {
+	int flag;
+	int bounce;
+
+	int diffuse_bounce;
+	int glossy_bounce;
+	int transmission_bounce;
+	int transparent_bounce;
+} PathState;
+
+__device_inline void path_state_init(PathState *state)
+{
+	state->flag = PATH_RAY_CAMERA|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP;
+	state->bounce = 0;
+	state->diffuse_bounce = 0;
+	state->glossy_bounce = 0;
+	state->transmission_bounce = 0;
+	state->transparent_bounce = 0;
+}
+
+__device_inline void path_state_next(KernelGlobals *kg, PathState *state, int label)
+{
+	/* ray through transparent keeps same flags from previous ray and is
+	 * not counted as a regular bounce, transparent has separate max */
+	if(label & LABEL_TRANSPARENT) {
+		state->flag |= PATH_RAY_TRANSPARENT;
+		state->transparent_bounce++;
+
+		if(!kernel_data.integrator.transparent_shadows)
+			state->flag |= PATH_RAY_MIS_SKIP;
+
+		return;
+	}
+
+	state->bounce++;
+
+	/* reflection/transmission */
+	if(label & LABEL_REFLECT) {
+		state->flag |= PATH_RAY_REFLECT;
+		state->flag &= ~(PATH_RAY_TRANSMIT|PATH_RAY_CAMERA|PATH_RAY_TRANSPARENT);
+
+		if(label & LABEL_DIFFUSE)
+			state->diffuse_bounce++;
+		else
+			state->glossy_bounce++;
+	}
+	else {
+		kernel_assert(label & LABEL_TRANSMIT);
+
+		state->flag |= PATH_RAY_TRANSMIT;
+		state->flag &= ~(PATH_RAY_REFLECT|PATH_RAY_CAMERA|PATH_RAY_TRANSPARENT);
+
+		state->transmission_bounce++;
+	}
+
+	/* diffuse/glossy/singular */
+	if(label & LABEL_DIFFUSE) {
+		state->flag |= PATH_RAY_DIFFUSE|PATH_RAY_DIFFUSE_ANCESTOR;
+		state->flag &= ~(PATH_RAY_GLOSSY|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP);
+	}
+	else if(label & LABEL_GLOSSY) {
+		state->flag |= PATH_RAY_GLOSSY|PATH_RAY_GLOSSY_ANCESTOR;
+		state->flag &= ~(PATH_RAY_DIFFUSE|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP);
+	}
+	else {
+		kernel_assert(label & LABEL_SINGULAR);
+
+		state->flag |= PATH_RAY_GLOSSY|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP;
+		state->flag &= ~PATH_RAY_DIFFUSE;
+	}
+}
+
+__device_inline uint path_state_ray_visibility(KernelGlobals *kg, PathState *state)
+{
+	uint flag = state->flag & PATH_RAY_ALL_VISIBILITY;
+
+	/* for visibility, diffuse/glossy are for reflection only */
+	if(flag & PATH_RAY_TRANSMIT)
+		flag &= ~(PATH_RAY_DIFFUSE|PATH_RAY_GLOSSY);
+	/* for camera visibility, use render layer flags */
+	if(flag & PATH_RAY_CAMERA)
+		flag |= kernel_data.integrator.layer_flag;
+
+	return flag;
+}
+
+__device_inline float path_state_terminate_probability(KernelGlobals *kg, PathState *state, const float3 throughput)
+{
+	if(state->flag & PATH_RAY_TRANSPARENT) {
+		/* transparent rays treated separately */
+		if(state->transparent_bounce >= kernel_data.integrator.transparent_max_bounce)
+			return 0.0f;
+		else if(state->transparent_bounce <= kernel_data.integrator.transparent_min_bounce)
+			return 1.0f;
+	}
+	else {
+		/* other rays */
+		if((state->bounce >= kernel_data.integrator.max_bounce) ||
+		   (state->diffuse_bounce >= kernel_data.integrator.max_diffuse_bounce) ||
+		   (state->glossy_bounce >= kernel_data.integrator.max_glossy_bounce) ||
+		   (state->transmission_bounce >= kernel_data.integrator.max_transmission_bounce))
+		{
+			return 0.0f;
+		}
+		else if(state->bounce <= kernel_data.integrator.min_bounce) {
+			return 1.0f;
+		}
+	}
+
+	/* probalistic termination */
+	return average(throughput); /* todo: try using max here */
+}
+
+CCL_NAMESPACE_END
+




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