[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58100] branches/ge_dev/source/gameengine/ GamePlayer: BGE cleanup: GPC_System was an empty class, so I' m dropping it and having GPG_System inherit directly from KX_ISystem.
Mitchell Stokes
mogurijin at gmail.com
Tue Jul 9 03:18:49 CEST 2013
Revision: 58100
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58100
Author: moguri
Date: 2013-07-09 01:18:48 +0000 (Tue, 09 Jul 2013)
Log Message:
-----------
BGE cleanup: GPC_System was an empty class, so I'm dropping it and having GPG_System inherit directly from KX_ISystem.
Modified Paths:
--------------
branches/ge_dev/source/gameengine/GamePlayer/common/CMakeLists.txt
branches/ge_dev/source/gameengine/GamePlayer/ghost/GPG_System.h
Removed Paths:
-------------
branches/ge_dev/source/gameengine/GamePlayer/common/GPC_System.cpp
branches/ge_dev/source/gameengine/GamePlayer/common/GPC_System.h
Modified: branches/ge_dev/source/gameengine/GamePlayer/common/CMakeLists.txt
===================================================================
--- branches/ge_dev/source/gameengine/GamePlayer/common/CMakeLists.txt 2013-07-09 01:18:15 UTC (rev 58099)
+++ branches/ge_dev/source/gameengine/GamePlayer/common/CMakeLists.txt 2013-07-09 01:18:48 UTC (rev 58100)
@@ -64,13 +64,11 @@
GPC_KeyboardDevice.cpp
GPC_MouseDevice.cpp
GPC_RenderTools.cpp
- GPC_System.cpp
GPC_Canvas.h
GPC_KeyboardDevice.h
GPC_MouseDevice.h
GPC_RenderTools.h
- GPC_System.h
)
add_definitions(-DGLEW_STATIC)
Deleted: branches/ge_dev/source/gameengine/GamePlayer/common/GPC_System.cpp
===================================================================
--- branches/ge_dev/source/gameengine/GamePlayer/common/GPC_System.cpp 2013-07-09 01:18:15 UTC (rev 58099)
+++ branches/ge_dev/source/gameengine/GamePlayer/common/GPC_System.cpp 2013-07-09 01:18:48 UTC (rev 58100)
@@ -1,89 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/GamePlayer/common/GPC_System.cpp
- * \ingroup player
- */
-
-
-#include "GPC_System.h"
-
-#include "GPC_KeyboardDevice.h"
-#include "NG_NetworkDeviceInterface.h"
-
-GPC_System::GPC_System()
-// : m_ndi(0)
-{
-}
-
-/*
-void GPC_System::NextFrame()
-{
- // Have the imput devices proceed
- std::vector<SCA_IInputDevice*>::iterator idev;
- for (idev = m_inputDevices.begin(); !(idev == m_inputDevices.end()); idev++) {
- (*idev)->NextFrame();
- }
-
- // Have the network device proceed
- if (m_ndi) {
- m_ndi->NextFrame();
- }
-}
-
-void GPC_System::StartMainLoop()
-{
-}
-
-
-void GPC_System::Sleep(int millisec)
-{
- // do nothing for now ;)
-}
-
-
-void GPC_System::AddKey(unsigned char key, bool down)
-{
- GPC_KeyboardDevice* keydev = (GPC_KeyboardDevice*) this->GetKeyboardDevice();
- if (keydev) {
- //SCA_IInputDevice::KX_EnumInputs inp = keydev->ToNative(key);
- keydev->ConvertEvent(key, down);
- }
-}
-
-
-void GPC_System::SetNetworkDevice(NG_NetworkDeviceInterface* ndi)
-{
- m_ndi = ndi;
-}
-
-
-NG_NetworkDeviceInterface* GPC_System::GetNetworkDevice() const
-{
- return m_ndi;
-}
-*/
Deleted: branches/ge_dev/source/gameengine/GamePlayer/common/GPC_System.h
===================================================================
--- branches/ge_dev/source/gameengine/GamePlayer/common/GPC_System.h 2013-07-09 01:18:15 UTC (rev 58099)
+++ branches/ge_dev/source/gameengine/GamePlayer/common/GPC_System.h 2013-07-09 01:18:48 UTC (rev 58100)
@@ -1,62 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file GPC_System.h
- * \ingroup player
- */
-
-#ifndef __GPC_SYSTEM_H__
-#define __GPC_SYSTEM_H__
-
-#if defined(WIN32)
-#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
-#endif /* WIN32 */
-
-#include "KX_ISystem.h"
-
-//class NG_NetworkDeviceInterface;
-
-class GPC_System : public KX_ISystem
-{
-public:
- GPC_System();
-
-// virtual void NextFrame();
-// virtual void StartMainLoop();
- virtual double GetTimeInSeconds() = 0;
-// virtual void Sleep(int millisec);
- //virtual bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
-// void AddKey(unsigned char key, bool down);
-
-// virtual void SetNetworkDevice(NG_NetworkDeviceInterface* ndi);
-// virtual NG_NetworkDeviceInterface* GetNetworkDevice() const;
-
-//protected:
-// NG_NetworkDeviceInterface* m_ndi;
-};
-
-#endif /* __GPC_SYSTEM_H__ */
Modified: branches/ge_dev/source/gameengine/GamePlayer/ghost/GPG_System.h
===================================================================
--- branches/ge_dev/source/gameengine/GamePlayer/ghost/GPG_System.h 2013-07-09 01:18:15 UTC (rev 58099)
+++ branches/ge_dev/source/gameengine/GamePlayer/ghost/GPG_System.h 2013-07-09 01:18:48 UTC (rev 58100)
@@ -37,11 +37,11 @@
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif /* WIN32 */
-#include "GPC_System.h"
+#include "KX_ISystem.h"
class GHOST_ISystem;
-class GPG_System : public GPC_System
+class GPG_System : public KX_ISystem
{
GHOST_ISystem* m_system;
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