[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53189] trunk/blender/intern/cycles: Cycles OSL: diffuse_toon and specular_toon closures.

Brecht Van Lommel brechtvanlommel at pandora.be
Wed Dec 19 22:17:18 CET 2012


Revision: 53189
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53189
Author:   blendix
Date:     2012-12-19 21:17:16 +0000 (Wed, 19 Dec 2012)
Log Message:
-----------
Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with
a size parameter between 0.0 and 1.0 that gives a angle of reflection between
0?\194?\176 and 90?\194?\176, and a smooth parameter that gives and angle over which a smooth
transition from full to no reflection happens.

These work with global illumination and do importance sampling of the area within
the angle. Note that unlike most other BSDF's these are not energy conserving in
general, in particular if their weight is 1.0 and size > 2/3 (or 60?\194?\176) they will
add more energy in each bounce.

Diffuse: http://www.pasteall.org/pic/show.php?id=42119
Specular: http://www.pasteall.org/pic/show.php?id=42120

Modified Paths:
--------------
    trunk/blender/intern/cycles/kernel/CMakeLists.txt
    trunk/blender/intern/cycles/kernel/kernel_montecarlo.h
    trunk/blender/intern/cycles/kernel/osl/CMakeLists.txt
    trunk/blender/intern/cycles/kernel/osl/osl_closures.cpp
    trunk/blender/intern/cycles/kernel/osl/osl_closures.h
    trunk/blender/intern/cycles/kernel/shaders/stdosl.h
    trunk/blender/intern/cycles/kernel/svm/svm_math.h
    trunk/blender/intern/cycles/kernel/svm/svm_types.h
    trunk/blender/intern/cycles/util/util_math.h

Added Paths:
-----------
    trunk/blender/intern/cycles/kernel/closure/bsdf_toon.h
    trunk/blender/intern/cycles/kernel/osl/bsdf_toon.cpp

Modified: trunk/blender/intern/cycles/kernel/CMakeLists.txt
===================================================================
--- trunk/blender/intern/cycles/kernel/CMakeLists.txt	2012-12-19 18:36:20 UTC (rev 53188)
+++ trunk/blender/intern/cycles/kernel/CMakeLists.txt	2012-12-19 21:17:16 UTC (rev 53189)
@@ -55,6 +55,7 @@
 	closure/bsdf_phong_ramp.h
 	closure/bsdf_reflection.h
 	closure/bsdf_refraction.h
+	closure/bsdf_toon.h
 	closure/bsdf_transparent.h
 	closure/bsdf_util.h
 	closure/bsdf_ward.h

Added: trunk/blender/intern/cycles/kernel/closure/bsdf_toon.h
===================================================================
--- trunk/blender/intern/cycles/kernel/closure/bsdf_toon.h	                        (rev 0)
+++ trunk/blender/intern/cycles/kernel/closure/bsdf_toon.h	2012-12-19 21:17:16 UTC (rev 53189)
@@ -0,0 +1,206 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ *   contributors may be used to endorse or promote products derived from
+ *   this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef __BSDF_TOON_H__
+#define __BSDF_TOON_H__
+
+CCL_NAMESPACE_BEGIN
+
+/* DIFFUSE TOON */
+
+__device int bsdf_diffuse_toon_setup(ShaderClosure *sc)
+{
+	sc->type = CLOSURE_BSDF_DIFFUSE_TOON_ID;
+	sc->data0 = clamp(sc->data0, 0.0f, 1.0f);
+	sc->data1 = clamp(sc->data1, 0.0f, 1.0f);
+
+	return SD_BSDF|SD_BSDF_HAS_EVAL;
+}
+
+__device void bsdf_diffuse_toon_blur(ShaderClosure *sc, float roughness)
+{
+}
+
+__device float3 bsdf_toon_get_intensity(float max_angle, float smooth, float angle)
+{
+	float is;
+
+	if(angle < max_angle)
+		is = 1.0f;
+	else if(angle < (max_angle + smooth) && smooth != 0.0f)
+		is = (1.0f - (angle - max_angle)/smooth);
+	else
+		is = 0.0f;
+	
+	return make_float3(is, is, is);
+}
+
+__device float bsdf_toon_get_sample_angle(float max_angle, float smooth)
+{
+	return fminf(max_angle + smooth, M_PI_2_F);
+}
+
+__device float3 bsdf_diffuse_toon_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+	float max_angle = sc->data0*M_PI_2_F;
+	float smooth = sc->data1*M_PI_2_F;
+	float angle = safe_acosf(fmaxf(dot(sc->N, omega_in), 0.0f));
+
+	float3 eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
+	
+	if(eval.x > 0.0f) {
+		float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
+
+		*pdf = 0.5f * M_1_PI_F / (1.0f - cosf(sample_angle));
+		return *pdf * eval;
+	}
+
+	return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device float3 bsdf_diffuse_toon_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+	return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device int bsdf_diffuse_toon_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+{
+	float max_angle = sc->data0*M_PI_2_F;
+	float smooth = sc->data1*M_PI_2_F;
+	float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
+	float angle = sample_angle*randu;
+
+	if(sample_angle > 0.0f) {
+		sample_uniform_cone(sc->N, sample_angle, randu, randv, omega_in, pdf);
+
+		if(dot(Ng, *omega_in) > 0.0f) {
+			*eval = *pdf * bsdf_toon_get_intensity(max_angle, smooth, angle);
+
+#ifdef __RAY_DIFFERENTIALS__
+			// TODO: find a better approximation for the bounce
+			*domega_in_dx = (2.0f * dot(sc->N, dIdx)) * sc->N - dIdx;
+			*domega_in_dy = (2.0f * dot(sc->N, dIdy)) * sc->N - dIdy;
+#endif
+		}
+		else
+			*pdf = 0.0f;
+	}
+
+	return LABEL_REFLECT | LABEL_DIFFUSE;
+
+}
+
+/* SPECULAR TOON */
+
+__device int bsdf_specular_toon_setup(ShaderClosure *sc)
+{
+	sc->type = CLOSURE_BSDF_SPECULAR_TOON_ID;
+	sc->data0 = clamp(sc->data0, 0.0f, 1.0f);
+	sc->data1 = clamp(sc->data1, 0.0f, 1.0f);
+
+	return SD_BSDF|SD_BSDF_HAS_EVAL;
+}
+
+__device void bsdf_specular_toon_blur(ShaderClosure *sc, float roughness)
+{
+}
+
+__device float3 bsdf_specular_toon_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+	float max_angle = sc->data0*M_PI_2_F;
+	float smooth = sc->data1*M_PI_2_F;
+	float cosNI = dot(sc->N, omega_in);
+	float cosNO = dot(sc->N, I);
+	
+	if(cosNI > 0 && cosNO > 0) {
+		/* reflect the view vector */
+		float3 R = (2 * cosNO) * sc->N - I;
+		float cosRI = dot(R, omega_in);
+
+		float angle = safe_acosf(fmaxf(cosRI, 0.0f));
+
+		float3 eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
+		float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
+
+		*pdf = 0.5f * M_1_PI_F / (1.0f - cosf(sample_angle));
+		return *pdf * eval;
+	}
+	
+	return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device float3 bsdf_specular_toon_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+	return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device int bsdf_specular_toon_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+{
+	float max_angle = sc->data0*M_PI_2_F;
+	float smooth = sc->data1*M_PI_2_F;
+	float cosNO = dot(sc->N, I);
+	
+	if(cosNO > 0) {
+		/* reflect the view vector */
+		float3 R = (2 * cosNO) * sc->N - I;
+
+		float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
+		float angle = sample_angle*randu;
+
+		sample_uniform_cone(R, sample_angle, randu, randv, omega_in, pdf);
+
+		if(dot(Ng, *omega_in) > 0.0f) {
+			float cosNI = dot(sc->N, *omega_in);
+
+			/* make sure the direction we chose is still in the right hemisphere */
+			if(cosNI > 0) {
+				*eval = *pdf * bsdf_toon_get_intensity(max_angle, smooth, angle);
+
+#ifdef __RAY_DIFFERENTIALS__
+				*domega_in_dx = (2 * dot(sc->N, dIdx)) * sc->N - dIdx;
+				*domega_in_dy = (2 * dot(sc->N, dIdy)) * sc->N - dIdy;
+#endif
+			}
+			else
+				*pdf = 0.0f;
+		}
+		else
+			*pdf = 0.0f;
+	}
+
+	return LABEL_GLOSSY | LABEL_REFLECT;
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __BSDF_TOON_H__ */
+

Modified: trunk/blender/intern/cycles/kernel/kernel_montecarlo.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_montecarlo.h	2012-12-19 18:36:20 UTC (rev 53188)
+++ trunk/blender/intern/cycles/kernel/kernel_montecarlo.h	2012-12-19 21:17:16 UTC (rev 53189)
@@ -105,6 +105,22 @@
 	*pdf = 0.5f * M_1_PI_F;
 }
 
+__device_inline void sample_uniform_cone(const float3 N, float angle,
+                                         float randu, float randv,
+                                         float3 *omega_in, float *pdf)
+{
+	float z = cosf(angle*randu);
+	float r = sqrtf(max(0.0f, 1.0f - z*z));
+	float phi = 2.0f * M_PI_F * randv;
+	float x = r * cosf(phi);
+	float y = r * sinf(phi);
+
+	float3 T, B;
+	make_orthonormals (N, &T, &B);
+	*omega_in = x * T + y * B + z * N;
+	*pdf = 0.5f * M_1_PI_F / (1.0f - cosf(angle));
+}
+
 __device float3 sample_uniform_sphere(float u1, float u2)
 {
 	float z = 1.0f - 2.0f*u1;

Modified: trunk/blender/intern/cycles/kernel/osl/CMakeLists.txt
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/CMakeLists.txt	2012-12-19 18:36:20 UTC (rev 53188)
+++ trunk/blender/intern/cycles/kernel/osl/CMakeLists.txt	2012-12-19 21:17:16 UTC (rev 53189)
@@ -16,6 +16,7 @@
 	background.cpp
 	bsdf_diffuse_ramp.cpp
 	bsdf_phong_ramp.cpp
+	bsdf_toon.cpp
 	emissive.cpp
 	osl_closures.cpp
 	osl_services.cpp

Added: trunk/blender/intern/cycles/kernel/osl/bsdf_toon.cpp
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/bsdf_toon.cpp	                        (rev 0)
+++ trunk/blender/intern/cycles/kernel/osl/bsdf_toon.cpp	2012-12-19 21:17:16 UTC (rev 53189)
@@ -0,0 +1,179 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ *   contributors may be used to endorse or promote products derived from
+ *   this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR

@@ Diff output truncated at 10240 characters. @@



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