[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49925] branches/ge_harmony/source/blender /gpu/shaders/gpu_shader_light_frag.glsl: A small change to the light shader to better match the forward rendering' s shading.

Daniel Stokes kupomail at gmail.com
Thu Aug 16 00:15:37 CEST 2012


Revision: 49925
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49925
Author:   kupoman
Date:     2012-08-15 22:15:37 +0000 (Wed, 15 Aug 2012)
Log Message:
-----------
A small change to the light shader to better match the forward rendering's shading.

Modified Paths:
--------------
    branches/ge_harmony/source/blender/gpu/shaders/gpu_shader_light_frag.glsl

Modified: branches/ge_harmony/source/blender/gpu/shaders/gpu_shader_light_frag.glsl
===================================================================
--- branches/ge_harmony/source/blender/gpu/shaders/gpu_shader_light_frag.glsl	2012-08-15 22:08:22 UTC (rev 49924)
+++ branches/ge_harmony/source/blender/gpu/shaders/gpu_shader_light_frag.glsl	2012-08-15 22:15:37 UTC (rev 49925)
@@ -23,7 +23,7 @@
 	vec3 L;
 	float attenuation = 1.0;
 
-	vec3 N = texture2D(prepass1, gl_TexCoord[0].st).rgb;
+	vec3 N = normalize(texture2D(prepass1, gl_TexCoord[0].st).rgb);
 	vec3 V = texture2D(prepass2, gl_TexCoord[0].st).rgb;
 	
 	if (light.type == SUN || light.type == HEMI)




More information about the Bf-blender-cvs mailing list