[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28669] trunk/blender/source/blender/ editors/space_view3d/drawobject.c: bugfix [#22281] Edit mode face selection dots gone from textured viewport mode
Campbell Barton
ideasman42 at gmail.com
Sat May 8 19:54:29 CEST 2010
Revision: 28669
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28669
Author: campbellbarton
Date: 2010-05-08 19:54:29 +0200 (Sat, 08 May 2010)
Log Message:
-----------
bugfix [#22281] Edit mode face selection dots gone from textured viewport mode
tweaked the logic for drawing face dots
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/drawobject.c
Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c 2010-05-08 16:36:28 UTC (rev 28668)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c 2010-05-08 17:54:29 UTC (rev 28669)
@@ -105,13 +105,6 @@
((vd->drawtype==OB_TEXTURE && dt>OB_SOLID) || \
(vd->drawtype==OB_SOLID && vd->flag2 & V3D_SOLID_TEX))
-#define CHECK_OB_DRAWFACEDOT(sce, vd, dt) \
-( (sce->toolsettings->selectmode & SCE_SELECT_FACE) && \
- (vd->drawtype<=OB_SOLID) && \
- (G.f & G_BACKBUFSEL)==0 && \
- (((vd->drawtype==OB_SOLID) && (dt>=OB_SOLID) && (vd->flag2 & V3D_SOLID_TEX) && (vd->flag & V3D_ZBUF_SELECT)) == 0) \
- )
-
static void draw_bounding_volume(Scene *scene, Object *ob);
static void drawcube_size(float size);
@@ -119,7 +112,27 @@
static void draw_empty_sphere(float size);
static void draw_empty_cone(float size);
+static int check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
+{
+ if((sce->toolsettings->selectmode & SCE_SELECT_FACE) == 0)
+ return 0;
+ if(G.f & G_BACKBUFSEL)
+ return 0;
+
+ if((vd->flag & V3D_ZBUF_SELECT) == 0)
+ return 1;
+
+ /* if its drawing textures with zbuf sel, then dont draw dots */
+ if(dt==OB_TEXTURE && vd->drawtype==OB_TEXTURE)
+ return 0;
+
+ if(vd->drawtype>=OB_SOLID && vd->flag2 & V3D_SOLID_TEX)
+ return 0;
+
+ return 1;
+}
+
/* ************* only use while object drawing **************
* or after running ED_view3d_init_mats_rv3d
* */
@@ -1980,7 +1993,7 @@
draw_dm_verts(cageDM, sel, eve_act);
}
- if( CHECK_OB_DRAWFACEDOT(scene, v3d, obedit->dt) ) {
+ if(check_ob_drawface_dot(scene, v3d, obedit->dt)) {
glPointSize(fsize);
glColor4ubv((GLubyte *)fcol);
draw_dm_face_centers(cageDM, sel);
@@ -6293,7 +6306,7 @@
if (facecol) {
dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(intptr_t) 1, 0);
- if( CHECK_OB_DRAWFACEDOT(scene, v3d, ob->dt) ) {
+ if(check_ob_drawface_dot(scene, v3d, ob->dt)) {
glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE));
bglBegin(GL_POINTS);
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