[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28670] trunk/blender: Sequencer crashes with clips that have OpenGl render enabled (rev 28658)
Campbell Barton
ideasman42 at gmail.com
Sat May 8 21:08:33 CEST 2010
Revision: 28670
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28670
Author: campbellbarton
Date: 2010-05-08 21:08:33 +0200 (Sat, 08 May 2010)
Log Message:
-----------
Sequencer crashes with clips that have OpenGl render enabled (rev 28658)
disabling for now, opengl write rendering isnt drivial to solve.
Revision Links:
--------------
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28658
Modified Paths:
--------------
trunk/blender/release/scripts/ui/space_sequencer.py
trunk/blender/source/blender/blenkernel/intern/sequencer.c
Modified: trunk/blender/release/scripts/ui/space_sequencer.py
===================================================================
--- trunk/blender/release/scripts/ui/space_sequencer.py 2010-05-08 17:54:29 UTC (rev 28669)
+++ trunk/blender/release/scripts/ui/space_sequencer.py 2010-05-08 19:08:33 UTC (rev 28670)
@@ -382,11 +382,13 @@
col.active = render.use_sequencer_gl_preview
col.prop(render, "sequencer_gl_preview", text="")
+ '''
col = layout.column()
col.prop(render, "use_sequencer_gl_render", text="Open GL Render")
col = layout.column()
col.active = render.use_sequencer_gl_render
col.prop(render, "sequencer_gl_render", text="")
+ '''
class SEQUENCER_PT_effect(SequencerButtonsPanel):
Modified: trunk/blender/source/blender/blenkernel/intern/sequencer.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/sequencer.c 2010-05-08 17:54:29 UTC (rev 28669)
+++ trunk/blender/source/blender/blenkernel/intern/sequencer.c 2010-05-08 19:08:33 UTC (rev 28670)
@@ -2178,7 +2178,7 @@
int rendering = G.rendering;
int doseq;
- int doseq_gl= G.rendering ? (scene->r.seq_flag & R_SEQ_GL_REND) : (scene->r.seq_flag & R_SEQ_GL_PREV);
+ int doseq_gl= G.rendering ? /*(scene->r.seq_flag & R_SEQ_GL_REND)*/ 0 : (scene->r.seq_flag & R_SEQ_GL_PREV);
/* prevent eternal loop */
doseq= scene->r.scemode & R_DOSEQ;
More information about the Bf-blender-cvs
mailing list