[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22723] branches/blender2.5/blender/source /blender/editors/sculpt_paint/sculpt_stroke.c: 2.5/Sculpt:

Nicholas Bishop nicholasbishop at gmail.com
Sun Aug 23 19:03:14 CEST 2009


Revision: 22723
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22723
Author:   nicholasbishop
Date:     2009-08-23 19:03:06 +0200 (Sun, 23 Aug 2009)

Log Message:
-----------
2.5/Sculpt:

* Deleted unused file

Removed Paths:
-------------
    branches/blender2.5/blender/source/blender/editors/sculpt_paint/sculpt_stroke.c

Deleted: branches/blender2.5/blender/source/blender/editors/sculpt_paint/sculpt_stroke.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/sculpt_paint/sculpt_stroke.c	2009-08-23 16:03:12 UTC (rev 22722)
+++ branches/blender2.5/blender/source/blender/editors/sculpt_paint/sculpt_stroke.c	2009-08-23 17:03:06 UTC (rev 22723)
@@ -1,274 +0,0 @@
-/*
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software  Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2007 by Nicholas Bishop
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- *
- * Storage and manipulation of sculptmode brush strokes.
- *
- */
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_listBase.h"
-#include "DNA_scene_types.h"
-
-#include "BKE_sculpt.h"
-#include "BLI_blenlib.h"
-#include "BIF_gl.h"
-
-#include "sculpt_intern.h"
-
-#include <math.h>
-
-/* Temporary storage of input stroke control points */
-typedef struct StrokePoint {
-	struct StrokePoint *next, *prev;
-	short x, y;
-} StrokePoint;
-typedef struct SculptStroke {
-	short (*loc)[2];
-	int max;
-	int index;
-	float length;
-	ListBase final;
-	StrokePoint *final_mem;
-	float offset;
-} SculptStroke;
-
-SculptStroke *sculpt_stroke_new(const int max)
-{
-	SculptStroke *stroke = MEM_callocN(sizeof(SculptStroke), "SculptStroke");
-	stroke->loc = MEM_callocN(sizeof(short) * 4 * max, "SculptStroke.loc");
-	stroke->max = max;
-	stroke->index = -1;
-	return stroke;
-}
-
-void sculpt_stroke_free(SculptStroke *stroke)
-{
-	if(stroke) {
-		if(stroke->loc) MEM_freeN(stroke->loc);
-		if(stroke->final_mem) MEM_freeN(stroke->final_mem);
-
-		MEM_freeN(stroke);
-	}
-}
-
-void sculpt_stroke_add_point(SculptStroke *stroke, const short x, const short y)
-{
-	const int next = stroke->index + 1;
-
-	if(stroke->index == -1) {
-		stroke->loc[0][0] = x;
-		stroke->loc[0][1] = y;
-		stroke->index = 0;
-	}
-	else if(next < stroke->max) {
-		const int dx = x - stroke->loc[stroke->index][0];
-		const int dy = y - stroke->loc[stroke->index][1];
-		stroke->loc[next][0] = x;
-		stroke->loc[next][1] = y;
-		stroke->length += sqrt(dx*dx + dy*dy);
-		stroke->index = next;
-	}
-}
-
-static void sculpt_stroke_smooth(SculptStroke *stroke)
-{
-	/* Apply smoothing (exclude the first and last points)*/
-	StrokePoint *p = stroke->final.first;
-	if(p && p->next && p->next->next) {
-		for(p = p->next->next; p && p->next && p->next->next; p = p->next) {
-			p->x = p->prev->prev->x*0.1 + p->prev->x*0.2 + p->x*0.4 + p->next->x*0.2 + p->next->next->x*0.1;
-			p->y = p->prev->prev->y*0.1 + p->prev->y*0.2 + p->y*0.4 + p->next->y*0.2 + p->next->next->y*0.1;
-		}
-	}	
-}
-
-static void sculpt_stroke_create_final(SculptStroke *stroke)
-{
-	if(stroke) {
-		StrokePoint *p, *pnext;
-		int i;
-
-		/* Copy loc into final */
-		if(stroke->final_mem)
-			MEM_freeN(stroke->final_mem);
-		stroke->final_mem = MEM_callocN(sizeof(StrokePoint) * (stroke->index + 1) * 2, "SculptStroke.final");
-		stroke->final.first = stroke->final.last = NULL;
-		for(i = 0; i <= stroke->index; ++i) {
-			p = &stroke->final_mem[i];
-			p->x = stroke->loc[i][0];
-			p->y = stroke->loc[i][1];
-			BLI_addtail(&stroke->final, p);
-		}
-
-		/* Remove shortest edges */
-		if(stroke->final.first) {
-			for(p = ((StrokePoint*)stroke->final.first)->next; p && p->next; p = pnext) {
-				const int dx = p->x - p->prev->x;
-				const int dy = p->y - p->prev->y;
-				const float len = sqrt(dx*dx + dy*dy);
-				pnext = p->next;
-				if(len < 10) {
-					BLI_remlink(&stroke->final, p);
-				}
-			}
-		}
-
-		sculpt_stroke_smooth(stroke);
-
-		/* Subdivide edges */
-		for(p = stroke->final.first; p && p->next; p = pnext) {
-			StrokePoint *np = &stroke->final_mem[i++];
-
-			pnext = p->next;
-			np->x = (p->x + p->next->x) / 2;
-			np->y = (p->y + p->next->y) / 2;
-			BLI_insertlink(&stroke->final, p, np);
-		}
-
-		sculpt_stroke_smooth(stroke);
-	}
-}
-
-static float sculpt_stroke_seglen(StrokePoint *p1, StrokePoint *p2)
-{
-	int dx = p2->x - p1->x;
-	int dy = p2->y - p1->y;
-	return sqrt(dx*dx + dy*dy);
-}
-
-static float sculpt_stroke_final_length(SculptStroke *stroke)
-{
-	StrokePoint *p;
-	float len = 0;
-	for(p = stroke->final.first; p && p->next; ++p)
-		len += sculpt_stroke_seglen(p, p->next);
-	return len;
-}
-
-/* If partial is nonzero, cuts off apply after that length has been processed */
-static StrokePoint *sculpt_stroke_apply_generic(Sculpt *sd, SculptStroke *stroke, const int partial)
-{
-	const int sdspace = 0; //XXX: sd->spacing;
-	const short spacing = sdspace > 0 ? sdspace : 2;
-	const int dots = sculpt_stroke_final_length(stroke) / spacing;
-	int i;
-	StrokePoint *p = stroke->final.first;
-	float startloc = stroke->offset;
-
-	for(i = 0; i < dots && p && p->next; ++i) {
-		const float dotloc = spacing * i;
-		short co[2];
-		float len = sculpt_stroke_seglen(p, p->next);
-		float u, v;
-
-		/* Find edge containing dot */
-		while(dotloc > startloc + len && p && p->next && p->next->next) {
-			p = p->next;
-			startloc += len;
-			len = sculpt_stroke_seglen(p, p->next);
-		}
-
-		if(!p || !p->next || dotloc > startloc + len)
-			break;
-
-		if(partial && startloc > partial) {
-			/* Calculate offset for next stroke segment */
-			stroke->offset = startloc + len - dotloc;
-			break;
-		}
-
-		u = (dotloc - startloc) / len;
-		v = 1 - u;
-					
-		co[0] = p->x*v + p->next->x*u;
-		co[1] = p->y*v + p->next->y*u;
-
-		//do_symmetrical_brush_actions(sd, a, co, NULL);
-	}
-
-	return p ? p->next : NULL;
-}
-
-void sculpt_stroke_apply(Sculpt *sd, SculptStroke *stroke)
-{
-	/* TODO: make these values user-modifiable? */
-	const int partial_len = 100;
-	const int min_len = 200;
-
-	if(stroke) {
-		sculpt_stroke_create_final(stroke);
-
-		if(sculpt_stroke_final_length(stroke) > min_len) {
-			StrokePoint *p = sculpt_stroke_apply_generic(sd, stroke, partial_len);
-
-			/* Replace remaining values in stroke->loc with remaining stroke->final values */
-			stroke->index = -1;
-			stroke->length = 0;
-			for(; p; p = p->next) {
-				++stroke->index;
-				stroke->loc[stroke->index][0] = p->x;
-				stroke->loc[stroke->index][1] = p->y;
-				if(p->next) {
-					stroke->length += sculpt_stroke_seglen(p, p->next);
-				}
-			}
-		}
-	}
-}
-
-void sculpt_stroke_apply_all(Sculpt *sd, SculptStroke *stroke)
-{
-	sculpt_stroke_create_final(stroke);
-
-	if(stroke) {
-		sculpt_stroke_apply_generic(sd, stroke, 0);
-	}
-}
-
-/* XXX: drawing goes elsewhere */
-void sculpt_stroke_draw(SculptStroke *stroke)
-{
-	if(stroke) {
-		StrokePoint *p;
-
-		/* Draws the original stroke */
-		/*glColor3f(1, 0, 0);		
-		glBegin(GL_LINE_STRIP);
-		for(i = 0; i <= stroke->index; ++i)
-			glVertex2s(stroke->loc[i][0], stroke->loc[i][1]);
-		glEnd();*/
-
-		/* Draws the smoothed stroke */
-		glColor3f(0, 1, 0);
-		glBegin(GL_LINE_STRIP);
-		for(p = stroke->final.first; p; p = p->next)
-			glVertex2s(p->x, p->y);
-		glEnd();
-	}
-}





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