[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19686] branches/blender2.5/blender/source /blender/editors: editmesh_tools.c op name change

Shaul Kedem shaul_kedem at yahoo.com
Sun Apr 12 19:54:07 CEST 2009


Revision: 19686
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19686
Author:   shul
Date:     2009-04-12 19:54:07 +0200 (Sun, 12 Apr 2009)

Log Message:
-----------
editmesh_tools.c op name change

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/editors/mesh/editmesh_tools.c
    branches/blender2.5/blender/source/blender/editors/mesh/mesh_intern.h
    branches/blender2.5/blender/source/blender/editors/mesh/mesh_ops.c
    branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c

Modified: branches/blender2.5/blender/source/blender/editors/mesh/editmesh_tools.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/mesh/editmesh_tools.c	2009-04-12 17:43:43 UTC (rev 19685)
+++ branches/blender2.5/blender/source/blender/editors/mesh/editmesh_tools.c	2009-04-12 17:54:07 UTC (rev 19686)
@@ -504,11 +504,11 @@
 	return OPERATOR_FINISHED;	
 }
 
-void MESH_OT_remove_doubles(wmOperatorType *ot)
+void MESH_OT_doubles_remove(wmOperatorType *ot)
 {
 	/* identifiers */
 	ot->name= "Remove Doubles";
-	ot->idname= "MESH_OT_remove_doubles";
+	ot->idname= "MESH_OT_doubles_remove";
 	
 	/* api callbacks */
 	ot->exec= removedoublesflag_exec;
@@ -6409,11 +6409,11 @@
 	return OPERATOR_FINISHED;
 }
 
-void MESH_OT_rotate_uvs(wmOperatorType *ot)
+void MESH_OT_uvs_rotate(wmOperatorType *ot)
 {
 	/* identifiers */
 	ot->name= "Rotate UVs";
-	ot->idname= "MESH_OT_rotate_uvs";
+	ot->idname= "MESH_OT_uvs_rotate";
 	
 	/* api callbacks */
 	ot->exec= mesh_rotate_uvs;
@@ -6423,11 +6423,11 @@
 	ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
 }
 
-void MESH_OT_mirror_uvs(wmOperatorType *ot)
+void MESH_OT_uvs_mirror(wmOperatorType *ot)
 {
 	/* identifiers */
 	ot->name= "Mirror UVs";
-	ot->idname= "MESH_OT_mirror_uvs";
+	ot->idname= "MESH_OT_uvs_mirror";
 	
 	/* api callbacks */
 	ot->exec= mesh_mirror_uvs;
@@ -6437,11 +6437,11 @@
 	ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
 }
 
-void MESH_OT_rotate_colors(wmOperatorType *ot)
+void MESH_OT_colors_rotate(wmOperatorType *ot)
 {
 	/* identifiers */
 	ot->name= "Rotate Colors";
-	ot->idname= "MESH_OT_rotate_colors";
+	ot->idname= "MESH_OT_colors_rotate";
 	
 	/* api callbacks */
 	ot->exec= mesh_rotate_colors;
@@ -6451,11 +6451,11 @@
 	ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
 }
 
-void MESH_OT_mirror_colors(wmOperatorType *ot)
+void MESH_OT_colors_mirror(wmOperatorType *ot)
 {
 	/* identifiers */
 	ot->name= "Mirror Colors";
-	ot->idname= "MESH_OT_mirror_colors";
+	ot->idname= "MESH_OT_colors_mirror";
 	
 	/* api callbacks */
 	ot->exec= mesh_mirror_colors;
@@ -6967,11 +6967,11 @@
 	return OPERATOR_FINISHED;
 }
 
-void MESH_OT_convert_quads_to_tris(wmOperatorType *ot)
+void MESH_OT_quads_to_tris_convert(wmOperatorType *ot)
 {
 	/* identifiers */
 	ot->name= "Quads to Tris";
-	ot->idname= "MESH_OT_convert_quads_to_tris";
+	ot->idname= "MESH_OT_quads_to_tris_convert";
 	
 	/* api callbacks */
 	ot->exec= convert_quads_to_tris_exec;
@@ -6994,11 +6994,11 @@
 	return OPERATOR_FINISHED;
 }
 
-void MESH_OT_convert_tris_to_quads(wmOperatorType *ot)
+void MESH_OT_tris_to_quads_convert(wmOperatorType *ot)
 {
 	/* identifiers */
 	ot->name= "Tris to Quads";
-	ot->idname= "MESH_OT_convert_tris_to_quads";
+	ot->idname= "MESH_OT_tris_to_quads_convert";
 	
 	/* api callbacks */
 	ot->exec= convert_tris_to_quads_exec;

Modified: branches/blender2.5/blender/source/blender/editors/mesh/mesh_intern.h
===================================================================
--- branches/blender2.5/blender/source/blender/editors/mesh/mesh_intern.h	2009-04-12 17:43:43 UTC (rev 19685)
+++ branches/blender2.5/blender/source/blender/editors/mesh/mesh_intern.h	2009-04-12 17:54:07 UTC (rev 19686)
@@ -207,15 +207,15 @@
 void MESH_OT_subdivide_multi(struct wmOperatorType *ot);
 void MESH_OT_subdivide_multi_fractal(struct wmOperatorType *ot);
 void MESH_OT_subdivide_smooth(struct wmOperatorType *ot);
-void MESH_OT_remove_doubles(struct wmOperatorType *ot);
+void MESH_OT_doubles_remove(struct wmOperatorType *ot);
 void MESH_OT_extrude(struct wmOperatorType *ot);
 void MESH_OT_spin(struct wmOperatorType *ot);
 void MESH_OT_screw(struct wmOperatorType *ot);
 
 void MESH_OT_fill(struct wmOperatorType *ot);
 void MESH_OT_beauty_fill(struct wmOperatorType *ot);
-void MESH_OT_convert_quads_to_tris(struct wmOperatorType *ot);
-void MESH_OT_convert_tris_to_quads(struct wmOperatorType *ot);
+void MESH_OT_quads_to_tris_convert(struct wmOperatorType *ot);
+void MESH_OT_tris_to_quads_convert(struct wmOperatorType *ot);
 void MESH_OT_edge_flip(struct wmOperatorType *ot);
 void MESH_OT_faces_shade_smooth(struct wmOperatorType *ot);
 void MESH_OT_faces_shade_solid(struct wmOperatorType *ot);
@@ -225,10 +225,10 @@
 void MESH_OT_loop_to_region(struct wmOperatorType *ot);
 void MESH_OT_region_to_loop(struct wmOperatorType *ot);
 
-void MESH_OT_rotate_uvs(struct wmOperatorType *ot);
-void MESH_OT_mirror_uvs(struct wmOperatorType *ot);
-void MESH_OT_rotate_colors(struct wmOperatorType *ot);
-void MESH_OT_mirror_colors(struct wmOperatorType *ot);
+void MESH_OT_uvs_rotate(struct wmOperatorType *ot);
+void MESH_OT_uvs_mirror(struct wmOperatorType *ot);
+void MESH_OT_colors_rotate(struct wmOperatorType *ot);
+void MESH_OT_colors_mirror(struct wmOperatorType *ot);
 
 void MESH_OT_delete(struct wmOperatorType *ot);
 void MESH_OT_rip(struct wmOperatorType *ot);

Modified: branches/blender2.5/blender/source/blender/editors/mesh/mesh_ops.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/mesh/mesh_ops.c	2009-04-12 17:43:43 UTC (rev 19685)
+++ branches/blender2.5/blender/source/blender/editors/mesh/mesh_ops.c	2009-04-12 17:54:07 UTC (rev 19686)
@@ -139,7 +139,7 @@
 	WM_operatortype_append(MESH_OT_fgon_clear);
 	WM_operatortype_append(MESH_OT_fgon_make);
 	WM_operatortype_append(MESH_OT_duplicate_add);
-	WM_operatortype_append(MESH_OT_remove_doubles);
+	WM_operatortype_append(MESH_OT_doubles_remove);
 	WM_operatortype_append(MESH_OT_extrude);
 	WM_operatortype_append(MESH_OT_spin);
 	WM_operatortype_append(MESH_OT_screw);
@@ -151,15 +151,15 @@
 	WM_operatortype_append(MESH_OT_loop_to_region);
 	WM_operatortype_append(MESH_OT_region_to_loop);
 	
-	WM_operatortype_append(MESH_OT_rotate_uvs);
-	WM_operatortype_append(MESH_OT_mirror_uvs);
-	WM_operatortype_append(MESH_OT_rotate_colors);
-	WM_operatortype_append(MESH_OT_mirror_colors);
+	WM_operatortype_append(MESH_OT_uvs_rotate);
+	WM_operatortype_append(MESH_OT_uvs_mirror);
+	WM_operatortype_append(MESH_OT_colors_rotate);
+	WM_operatortype_append(MESH_OT_colors_mirror);
 	
 	WM_operatortype_append(MESH_OT_fill);
 	WM_operatortype_append(MESH_OT_beauty_fill);
-	WM_operatortype_append(MESH_OT_convert_quads_to_tris);
-	WM_operatortype_append(MESH_OT_convert_tris_to_quads);
+	WM_operatortype_append(MESH_OT_quads_to_tris_convert);
+	WM_operatortype_append(MESH_OT_tris_to_quads_convert);
 	WM_operatortype_append(MESH_OT_edge_flip);
 	WM_operatortype_append(MESH_OT_faces_shade_smooth);
 	WM_operatortype_append(MESH_OT_faces_shade_solid);
@@ -248,7 +248,7 @@
 	/*WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
 	WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi_fractal", WKEY, KM_PRESS, KM_ALT, 0);
 	WM_keymap_add_item(keymap, "MESH_OT_subdivide_smooth", WKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);*/
-	WM_keymap_add_item(keymap, "MESH_OT_remove_doubles", VKEY, KM_PRESS, KM_CTRL, 0);
+	WM_keymap_add_item(keymap, "MESH_OT_doubles_remove", VKEY, KM_PRESS, KM_CTRL, 0);
 	WM_keymap_add_item(keymap, "MESH_OT_extrude", EKEY, KM_PRESS, 0, 0);
 	
 	WM_keymap_add_item(keymap, "MESH_OT_spin", RKEY, KM_PRESS, KM_ALT, 0);
@@ -257,8 +257,8 @@
 	WM_keymap_add_item(keymap, "VIEW3D_OT_editmesh_face_toolbox", FKEY, KM_PRESS, KM_CTRL, 0); /* operators below are in this toolbox */
 	WM_keymap_add_item(keymap, "MESH_OT_fill", FKEY, KM_PRESS, KM_SHIFT, 0);
 	WM_keymap_add_item(keymap, "MESH_OT_beauty_fill", FKEY, KM_PRESS, KM_ALT, 0);
-	WM_keymap_add_item(keymap, "MESH_OT_convert_quads_to_tris", TKEY, KM_PRESS, KM_CTRL, 0);
-	WM_keymap_add_item(keymap, "MESH_OT_convert_tris_to_quads", JKEY, KM_PRESS, KM_ALT, 0);
+	WM_keymap_add_item(keymap, "MESH_OT_quads_to_tris_convert", TKEY, KM_PRESS, KM_CTRL, 0);
+	WM_keymap_add_item(keymap, "MESH_OT_tris_to_quads_convert", JKEY, KM_PRESS, KM_ALT, 0);
 	
 	WM_keymap_add_item(keymap, "MESH_OT_split", FOURKEY, KM_PRESS, KM_CTRL, 0);
 	WM_keymap_add_item(keymap, "MESH_OT_extrude_repeat", FOURKEY, KM_PRESS, KM_ALT, 0);
@@ -267,10 +267,10 @@
 	WM_keymap_add_item(keymap, "MESH_OT_loop_to_region",SIXKEY, KM_PRESS, KM_CTRL, 0);
 	WM_keymap_add_item(keymap, "MESH_OT_region_to_loop",SIXKEY, KM_PRESS, KM_ALT, 0);
 	
-	WM_keymap_add_item(keymap, "MESH_OT_rotate_uvs",SEVENKEY, KM_PRESS, KM_CTRL, 0);
-	WM_keymap_add_item(keymap, "MESH_OT_mirror_uvs",SEVENKEY, KM_PRESS, KM_ALT, 0);
-	WM_keymap_add_item(keymap, "MESH_OT_rotate_colors",EIGHTKEY, KM_PRESS, KM_CTRL, 0);
-	WM_keymap_add_item(keymap, "MESH_OT_mirror_colors",EIGHTKEY, KM_PRESS, KM_ALT, 0);
+	WM_keymap_add_item(keymap, "MESH_OT_uvs_rotate",SEVENKEY, KM_PRESS, KM_CTRL, 0);
+	WM_keymap_add_item(keymap, "MESH_OT_uvs_mirror",SEVENKEY, KM_PRESS, KM_ALT, 0);
+	WM_keymap_add_item(keymap, "MESH_OT_colors_rotate",EIGHTKEY, KM_PRESS, KM_CTRL, 0);
+	WM_keymap_add_item(keymap, "MESH_OT_colors_mirror",EIGHTKEY, KM_PRESS, KM_ALT, 0);
 
 	WM_keymap_add_item(keymap, "MESH_OT_rip",VKEY, KM_PRESS, 0, 0);
 

Modified: branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c	2009-04-12 17:43:43 UTC (rev 19685)
+++ branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c	2009-04-12 17:54:07 UTC (rev 19686)
@@ -5560,8 +5560,8 @@
 
 	uiMenuItemO(head, 0, "MESH_OT_fill");
 	uiMenuItemO(head, 0, "MESH_OT_beauty_fill");
-	uiMenuItemO(head, 0, "MESH_OT_convert_quads_to_tris");
-	uiMenuItemO(head, 0, "MESH_OT_convert_tris_to_quads");
+	uiMenuItemO(head, 0, "MESH_OT_quads_to_tris_convert");
+	uiMenuItemO(head, 0, "MESH_OT_tris_to_quads_convert");
 	uiMenuItemO(head, 0, "MESH_OT_edge_flip");
 	uiMenuItemO(head, 0, "MESH_OT_faces_shade_smooth");
 	uiMenuItemO(head, 0, "MESH_OT_faces_shade_solid");





More information about the Bf-blender-cvs mailing list