[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19686] branches/blender2.5/blender/source /blender/editors: editmesh_tools.c op name change
Shaul Kedem
shaul_kedem at yahoo.com
Sun Apr 12 19:54:07 CEST 2009
Revision: 19686
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19686
Author: shul
Date: 2009-04-12 19:54:07 +0200 (Sun, 12 Apr 2009)
Log Message:
-----------
editmesh_tools.c op name change
Modified Paths:
--------------
branches/blender2.5/blender/source/blender/editors/mesh/editmesh_tools.c
branches/blender2.5/blender/source/blender/editors/mesh/mesh_intern.h
branches/blender2.5/blender/source/blender/editors/mesh/mesh_ops.c
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c
Modified: branches/blender2.5/blender/source/blender/editors/mesh/editmesh_tools.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/mesh/editmesh_tools.c 2009-04-12 17:43:43 UTC (rev 19685)
+++ branches/blender2.5/blender/source/blender/editors/mesh/editmesh_tools.c 2009-04-12 17:54:07 UTC (rev 19686)
@@ -504,11 +504,11 @@
return OPERATOR_FINISHED;
}
-void MESH_OT_remove_doubles(wmOperatorType *ot)
+void MESH_OT_doubles_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Remove Doubles";
- ot->idname= "MESH_OT_remove_doubles";
+ ot->idname= "MESH_OT_doubles_remove";
/* api callbacks */
ot->exec= removedoublesflag_exec;
@@ -6409,11 +6409,11 @@
return OPERATOR_FINISHED;
}
-void MESH_OT_rotate_uvs(wmOperatorType *ot)
+void MESH_OT_uvs_rotate(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Rotate UVs";
- ot->idname= "MESH_OT_rotate_uvs";
+ ot->idname= "MESH_OT_uvs_rotate";
/* api callbacks */
ot->exec= mesh_rotate_uvs;
@@ -6423,11 +6423,11 @@
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
-void MESH_OT_mirror_uvs(wmOperatorType *ot)
+void MESH_OT_uvs_mirror(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Mirror UVs";
- ot->idname= "MESH_OT_mirror_uvs";
+ ot->idname= "MESH_OT_uvs_mirror";
/* api callbacks */
ot->exec= mesh_mirror_uvs;
@@ -6437,11 +6437,11 @@
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
-void MESH_OT_rotate_colors(wmOperatorType *ot)
+void MESH_OT_colors_rotate(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Rotate Colors";
- ot->idname= "MESH_OT_rotate_colors";
+ ot->idname= "MESH_OT_colors_rotate";
/* api callbacks */
ot->exec= mesh_rotate_colors;
@@ -6451,11 +6451,11 @@
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
-void MESH_OT_mirror_colors(wmOperatorType *ot)
+void MESH_OT_colors_mirror(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Mirror Colors";
- ot->idname= "MESH_OT_mirror_colors";
+ ot->idname= "MESH_OT_colors_mirror";
/* api callbacks */
ot->exec= mesh_mirror_colors;
@@ -6967,11 +6967,11 @@
return OPERATOR_FINISHED;
}
-void MESH_OT_convert_quads_to_tris(wmOperatorType *ot)
+void MESH_OT_quads_to_tris_convert(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Quads to Tris";
- ot->idname= "MESH_OT_convert_quads_to_tris";
+ ot->idname= "MESH_OT_quads_to_tris_convert";
/* api callbacks */
ot->exec= convert_quads_to_tris_exec;
@@ -6994,11 +6994,11 @@
return OPERATOR_FINISHED;
}
-void MESH_OT_convert_tris_to_quads(wmOperatorType *ot)
+void MESH_OT_tris_to_quads_convert(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Tris to Quads";
- ot->idname= "MESH_OT_convert_tris_to_quads";
+ ot->idname= "MESH_OT_tris_to_quads_convert";
/* api callbacks */
ot->exec= convert_tris_to_quads_exec;
Modified: branches/blender2.5/blender/source/blender/editors/mesh/mesh_intern.h
===================================================================
--- branches/blender2.5/blender/source/blender/editors/mesh/mesh_intern.h 2009-04-12 17:43:43 UTC (rev 19685)
+++ branches/blender2.5/blender/source/blender/editors/mesh/mesh_intern.h 2009-04-12 17:54:07 UTC (rev 19686)
@@ -207,15 +207,15 @@
void MESH_OT_subdivide_multi(struct wmOperatorType *ot);
void MESH_OT_subdivide_multi_fractal(struct wmOperatorType *ot);
void MESH_OT_subdivide_smooth(struct wmOperatorType *ot);
-void MESH_OT_remove_doubles(struct wmOperatorType *ot);
+void MESH_OT_doubles_remove(struct wmOperatorType *ot);
void MESH_OT_extrude(struct wmOperatorType *ot);
void MESH_OT_spin(struct wmOperatorType *ot);
void MESH_OT_screw(struct wmOperatorType *ot);
void MESH_OT_fill(struct wmOperatorType *ot);
void MESH_OT_beauty_fill(struct wmOperatorType *ot);
-void MESH_OT_convert_quads_to_tris(struct wmOperatorType *ot);
-void MESH_OT_convert_tris_to_quads(struct wmOperatorType *ot);
+void MESH_OT_quads_to_tris_convert(struct wmOperatorType *ot);
+void MESH_OT_tris_to_quads_convert(struct wmOperatorType *ot);
void MESH_OT_edge_flip(struct wmOperatorType *ot);
void MESH_OT_faces_shade_smooth(struct wmOperatorType *ot);
void MESH_OT_faces_shade_solid(struct wmOperatorType *ot);
@@ -225,10 +225,10 @@
void MESH_OT_loop_to_region(struct wmOperatorType *ot);
void MESH_OT_region_to_loop(struct wmOperatorType *ot);
-void MESH_OT_rotate_uvs(struct wmOperatorType *ot);
-void MESH_OT_mirror_uvs(struct wmOperatorType *ot);
-void MESH_OT_rotate_colors(struct wmOperatorType *ot);
-void MESH_OT_mirror_colors(struct wmOperatorType *ot);
+void MESH_OT_uvs_rotate(struct wmOperatorType *ot);
+void MESH_OT_uvs_mirror(struct wmOperatorType *ot);
+void MESH_OT_colors_rotate(struct wmOperatorType *ot);
+void MESH_OT_colors_mirror(struct wmOperatorType *ot);
void MESH_OT_delete(struct wmOperatorType *ot);
void MESH_OT_rip(struct wmOperatorType *ot);
Modified: branches/blender2.5/blender/source/blender/editors/mesh/mesh_ops.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/mesh/mesh_ops.c 2009-04-12 17:43:43 UTC (rev 19685)
+++ branches/blender2.5/blender/source/blender/editors/mesh/mesh_ops.c 2009-04-12 17:54:07 UTC (rev 19686)
@@ -139,7 +139,7 @@
WM_operatortype_append(MESH_OT_fgon_clear);
WM_operatortype_append(MESH_OT_fgon_make);
WM_operatortype_append(MESH_OT_duplicate_add);
- WM_operatortype_append(MESH_OT_remove_doubles);
+ WM_operatortype_append(MESH_OT_doubles_remove);
WM_operatortype_append(MESH_OT_extrude);
WM_operatortype_append(MESH_OT_spin);
WM_operatortype_append(MESH_OT_screw);
@@ -151,15 +151,15 @@
WM_operatortype_append(MESH_OT_loop_to_region);
WM_operatortype_append(MESH_OT_region_to_loop);
- WM_operatortype_append(MESH_OT_rotate_uvs);
- WM_operatortype_append(MESH_OT_mirror_uvs);
- WM_operatortype_append(MESH_OT_rotate_colors);
- WM_operatortype_append(MESH_OT_mirror_colors);
+ WM_operatortype_append(MESH_OT_uvs_rotate);
+ WM_operatortype_append(MESH_OT_uvs_mirror);
+ WM_operatortype_append(MESH_OT_colors_rotate);
+ WM_operatortype_append(MESH_OT_colors_mirror);
WM_operatortype_append(MESH_OT_fill);
WM_operatortype_append(MESH_OT_beauty_fill);
- WM_operatortype_append(MESH_OT_convert_quads_to_tris);
- WM_operatortype_append(MESH_OT_convert_tris_to_quads);
+ WM_operatortype_append(MESH_OT_quads_to_tris_convert);
+ WM_operatortype_append(MESH_OT_tris_to_quads_convert);
WM_operatortype_append(MESH_OT_edge_flip);
WM_operatortype_append(MESH_OT_faces_shade_smooth);
WM_operatortype_append(MESH_OT_faces_shade_solid);
@@ -248,7 +248,7 @@
/*WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi_fractal", WKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_subdivide_smooth", WKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);*/
- WM_keymap_add_item(keymap, "MESH_OT_remove_doubles", VKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_doubles_remove", VKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_extrude", EKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_spin", RKEY, KM_PRESS, KM_ALT, 0);
@@ -257,8 +257,8 @@
WM_keymap_add_item(keymap, "VIEW3D_OT_editmesh_face_toolbox", FKEY, KM_PRESS, KM_CTRL, 0); /* operators below are in this toolbox */
WM_keymap_add_item(keymap, "MESH_OT_fill", FKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_beauty_fill", FKEY, KM_PRESS, KM_ALT, 0);
- WM_keymap_add_item(keymap, "MESH_OT_convert_quads_to_tris", TKEY, KM_PRESS, KM_CTRL, 0);
- WM_keymap_add_item(keymap, "MESH_OT_convert_tris_to_quads", JKEY, KM_PRESS, KM_ALT, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_quads_to_tris_convert", TKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_tris_to_quads_convert", JKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_split", FOURKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_extrude_repeat", FOURKEY, KM_PRESS, KM_ALT, 0);
@@ -267,10 +267,10 @@
WM_keymap_add_item(keymap, "MESH_OT_loop_to_region",SIXKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_region_to_loop",SIXKEY, KM_PRESS, KM_ALT, 0);
- WM_keymap_add_item(keymap, "MESH_OT_rotate_uvs",SEVENKEY, KM_PRESS, KM_CTRL, 0);
- WM_keymap_add_item(keymap, "MESH_OT_mirror_uvs",SEVENKEY, KM_PRESS, KM_ALT, 0);
- WM_keymap_add_item(keymap, "MESH_OT_rotate_colors",EIGHTKEY, KM_PRESS, KM_CTRL, 0);
- WM_keymap_add_item(keymap, "MESH_OT_mirror_colors",EIGHTKEY, KM_PRESS, KM_ALT, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_uvs_rotate",SEVENKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_uvs_mirror",SEVENKEY, KM_PRESS, KM_ALT, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_colors_rotate",EIGHTKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_colors_mirror",EIGHTKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_rip",VKEY, KM_PRESS, 0, 0);
Modified: branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c 2009-04-12 17:43:43 UTC (rev 19685)
+++ branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c 2009-04-12 17:54:07 UTC (rev 19686)
@@ -5560,8 +5560,8 @@
uiMenuItemO(head, 0, "MESH_OT_fill");
uiMenuItemO(head, 0, "MESH_OT_beauty_fill");
- uiMenuItemO(head, 0, "MESH_OT_convert_quads_to_tris");
- uiMenuItemO(head, 0, "MESH_OT_convert_tris_to_quads");
+ uiMenuItemO(head, 0, "MESH_OT_quads_to_tris_convert");
+ uiMenuItemO(head, 0, "MESH_OT_tris_to_quads_convert");
uiMenuItemO(head, 0, "MESH_OT_edge_flip");
uiMenuItemO(head, 0, "MESH_OT_faces_shade_smooth");
uiMenuItemO(head, 0, "MESH_OT_faces_shade_solid");
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