[Bf-animsys] Thoughts on Vertex Group List ...
Gaia
gaia.clary at machinimatrix.org
Mon Jan 27 15:48:56 CET 2014
Hi;
I have 3 ideas about the Vertex Groups panel. Before i go into the
details: i can work on the implementation of these features if they get
accepted. In that case i will create tasks for each accepted feature and
assign myself... just to be clear here :)
1.) Add an option "autoselect":
===========================
When this option is disabled all keeps is as it is now.
When the option is enabled, then selecting a vertex group from the list
will automatically select all associated verts of that vgroup and
deselect all other verts. This option would allow to quickly step
through vertex groups and inspect their content visually.
Right now we have to:
- select vgroup
- deselect all verts
- Select the vgroup verts
Note: the auto select would only apply when a vgroup is selected (by
click on its list entry). So you still can select/deselect verts in the
3d view and Assign/Remove/Select/Deselect selection from the active vgroup.
2.) Select a vgroup also selects active bone:
======================================
When the assigned armature is in pose mode, then selecting a vgroup
should also select the associated bone (if the vgroup is bone related).
Right now selecting a bone weight group on the Vertex Group List does
not change the active bone. Imo this is rather confusing.
3.) Select multiple vgroups:
========================
The idea is to be able to select multiple vgroups (the last selected
vgroup is always the active vgroup). Then all operations could be
performed on all selected groups. The most prominent operation: Delete
selected ;)
Right now when i want to remove a couple of vgroups in a row, then i
have to select each of them, then delete it one at a time.
I hope i could explain well what the features are supposed to do.
Thanks for any feedback
cheers,
Gaia
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