[Bf-animsys] bone shapes not scaling with bones option
bkurdali at freefactory.org
Sun Oct 4 17:17:38 CEST 2009
This is a really simple and lame rigging idea, but...
The fact that bone shapes scale to the length of the bone is highly
useful in many situations, but there are times when I create a generic
shape - like say a circle, and I want a bunch of bones to look alike.
How do you guys feel about:
a-an option in the bone field next to the shape to not inherit scale
from the bone
b-a 'transform' , similar to bbone scaling or envelope scaling that
allows you to manually scale the appearance of the shape/bone. This
would be useful for cases where you are 'fitting' the bones to the shape
of the mesh.
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