[Uni-verse] Audio demo situation?

Gert Svensson gert at pdc.kth.se
Tue Nov 14 11:22:48 CET 2006


It would be nice with a report from the testing in Finland as well.

Best Regards
Gert


Emil Brink skrev:
> [...]
>> 5) Rendering Have you tested the latest FHG renderer on the web site? 
>> Have you tested Quel Solaar on your HW?
>>
>> 6) Many different models exists. Quality of the model is unclear. 
>> Patching to be watertight may be a problem More complex and visually 
>> pleasing models would be needed.
>
> I've done some testing with the first model from Slas' page, this one:
> <http://www.pdc.kth.se/~slas/universe/models/model-snapshot-061108_0129_r1.vml>. 
>
>
> I've only run Connector, and so far, results are ... making me rather
> nervous. :/ Performance is rather low, and I don't know what can be done
> to improve it.
>
> Some concrete issues:
>
> 1) I noticed there is a lot of material in the scene (949 nodes), perhaps
>    some objects should be joined into larger meshes? I'm not sure (Eskil
>    can correct me, here), but I think that is more efficient.
> 2) What about sharing geometry? Browsing the node list in Connector, I 
> saw
>    at least six identical-looking (to me) chairs. Are they distinct 
> objects
>    in Max too? I would hope they could be expressed by linking to a 
> single
>    chair geometry, from a number of object nodes. Any comment, Slas?
> 3) I never saw the interior of the room get rendered, in color. This 
> screen-
>    shot: <http://unwind.se/connector-ist-model.png> took many minutes of
>    processing to generate, but it has blank walls. Is this expected?
> 4) Connector uses a lot of memory, at least in Linux I think it is still
>    leaking. I can look for that, but not very efficiently. When I made 
> the
>    above screenshot, Connector was using over 1.2 GB of virtual memory 
> ...
>
> Any ideas on what we can do to improve the situation are welcome, of 
> course.
>
> Regards,
>
> /Emil
>
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