[Uni-verse] Long post about everyting sound and more.

Lauri Savioja uni-verse@blender.org
Wed, 7 Apr 2004 10:39:55 +0300


Hi Eskil,

Thanks for your prompt reply!

On Wed, 07 Apr 2004, Eskil Steenberg wrote:
>
> >3) For room acoustic modeling neither the audio streaming nor the
> >audio server is essential. They could provide a nice add-on for
> >concurrent distributed design, but basically we can manage with local
> >audio files.
> > 
> >
> No not really, still you have to get your sounds threw the same API as 
> suggested before.

Yes, that is true if we aim to have a remote audio playback. But in my
opinion, if all the audio signal processing and reproduction is done
locally there is no need to utilize verse functionality.

> >4) From viewpoint of Verse both of your questions are important. In
> >Uni-verse the game/digital media demonstrator should take benefit of
> >this functionality. In WP2.2 the audio server can be specified in a
> >general level, but the spec should be done in co-operation with the
> >definition of the game demonstrator to ensure that all the required
> >functionality of the demo is incorporated in the audio spec.
> > 
> >
> The verse spec, should not be written with any specific usage in mind. 
> Verse should remain application independent.

In principle, I agree on this. In practice, I think it helps if you
have some real use scanario to verify that the spec is complete enough.

> >5) Who is going to implement the audio server? Does it belong to WP6?
> >My point is that, it is not part of WP7 :-).
> > 
> >
> There is no audio server, there is only the verse server, and as you can 
> see we are very close to have it  implemented.

Excellent! I got worried about this after reading the PCC minutes of
the previous meeting telling that II/HUT should specify an audio
server.

> E
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Regards,
	Lauri

-- 
Lauri Savioja
Telecommunications Software and Multimedia Laboratory
Helsinki University of Technology
PO Box 5400, FIN-02015 HUT, Finland
Tel. +358-9-451 3237     Fax +358-9-451 5014