[Bf-usd] Collaboration goals

Brian Savery brian.savery at gmail.com
Thu Sep 17 04:52:25 CEST 2020


Those are valid points, I was aware of the open source availability of
MDL.

However, for the purposes of sharing materials via USD, there is more
momentum around materialx than using the MDL schema.  And would argue that
material interchangeability with USD-enabled apps is the important point
here.  Unreal is the only one I know on that list that is adding USD
support, and they have also announced that they're working on MaterialX.

But I totally agree about MDL and MaterialX complementing each other, but
the fact that you can get OSL or GLSL or MDL from MaterialX seems to be
another vote for not limiting to MDL directly.

Wasn't trying to disparage MDL at all!  Just that in this context I think
MaterialX is a path to give users MDL and more.
Brian


>
> Content-Type: text/plain; charset="utf-8"
>
> Hi Brian,
> Thank you very much for your comments.  Our position is that we would be
> happy to support and help with the MaterialX integration effort in Blender
> as well.
>
> To clarify, MDL isn?t a vendor specific format.  It?s BSD-licensed open
> source and is currently supported in more tools than any other material
> interchange.  Tools that support MDL include Substance Designer, V-Ray,
> Solidworks Visualize, Unreal Engine, Siemens NX and Quixel Megascans.
>
> That said, we want to emphasize that MDL and MaterialX complement each
> other.  As you point out, there is a MaterialX backend for MDL, as
> described in this March GTC talk:
>
> https://resources.nvidia.com/gtcd-2020/GTC2020-s21469?lx=3X9y6T
>
> Also, MDL support is now part of the regular Lucasfilm git repository of
> MaterialX (https://github.com/materialx/MaterialX/tree/v1.38).
>
> Thanks,
> Michael
>
>
> From: Bf-usd <bf-usd-bounces at blender.org> On Behalf Of Brian Savery
> Sent: Friday, September 11, 2020 9:08 AM
> To: bf-usd at blender.org
> Subject: Re: [Bf-usd] Collaboration goals
>
> External email: Use caution opening links or attachments
>
>
>
>
>
> NVIDIA is fully committed to adopting and supporting USD as an open
> interchange format, and our hope is to help make Blender a first-class
> member of the USD ecosystem.  To that end, our initial goals are to
>
>
>
>   *   Help complete the USD importer/exporter implementation
>
>   *   Add support for USD/MDL materials in order to permit easy materials
> exchange with other DCC tools
>
>
>
> Michael. Glad to see Nvidia contributing to this. However, I disagree with
> adding support for "open interchange" with Mdl materials, since that is a
> vendor specific format. Wouldn't it make more sense to focus on materialx
> (which you guys have a Mdl back end for anyway). We (AMD) are starting this
> effort now with materialx and would welcome the contribution.
>
> Not trying to call out anything but let's not add more vendor specific
> stuff to "open Software".
>
> Brian
> --
> brian.savery at gmail.com<mailto:brian.savery at gmail.com>
> 508-274-8700
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-- 
brian.savery at gmail.com
508-274-8700
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