[Bf-python] uv coorpoint pinning status
Campbell Barton
cbarton at metavr.com
Tue Jan 31 22:43:59 CET 2006
Mesh module alredy has uvSel- Probably not much different to impliment.
Toni Alatalo wrote:
> it would be good to add uv pinning status preservation to the uvcopy script i
> just committed - is it exposed anywhere? i could not find in NMesh nor Mesh,
> nor elsewhere. Matt is telling that it is in some TFace struct,
> http://astro.scu.edu/~ted/oss/blender/bf-dox/df/de0/structTFace.html
>
> typedef struct TFace {
> /* this one gets interpreted as a image in texture.c */
> void *tpage;
>
> float uv[4][2]; /* when you change this: also do function
> set_correct_uv in editmesh.c, and there are more locations that use the size
> of this part */
>
> unsigned int col[4];
> char flag, transp;
> short mode, tile, unwrap;
> } TFace;
>
> .. is not urgent, but would be nice to have for uvcopy version 0.3 :)
> (orange can continue with the 0.2 in cvs now)
>
> ~Toni
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>
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Campbell J Barton
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