[Bf-python] design philosophy [was: Memory bug in Bpy api]

Bobby Parker sh0rtwave at gmail.com
Sun Jan 22 22:17:03 CET 2006


It occurs to me...have you had a look at the code I'm working on, maybe you
can shed insight as to why mine does and yours doesn't?

On 1/22/06, Bobby Parker <sh0rtwave at gmail.com> wrote:
>
> For some reason the way I'm doing it hurts blender somehow :)
>
> Wish I knew what. Wish I could get a debug build to compile.
>
> Yours in Angst
>
> Bobby
>
> On 1/22/06, Thomas Bleicher <tbleicher at arcor.de> wrote:
> >
> >
> > On 22.01.2006, at 21:01, jmsoler at free.fr wrote:
> >
> > > My Povanim script works with more than 400 buttons declared in an
> > > extern
> > > compiled module .
> >
> > I think we were refering to some hundred buttons _simultaneously_
> > on the screen/in the script window. I don't know if you really have
> > them on screen all at once, though.
> >
> > Declaring large numbers of buttons will only hurt the programmer's
> > brain not Blender (for values of 'large' up to 15000 ;).
> >
> > One of the main design goals for my script was _not_ to have to
> > declare any button event. I prefer to generate the next available
> > number dynamically and assign this number to the desired action.
> > The total number of buttons in the script is unknown to me.
> >
> > Works for me and my short time memory.
> >
> > Thomas
> >
> >
> > _______________________________________________
> > Bf-python mailing list
> > Bf-python at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-python
> >
>
>
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