[Bf-python] Getting armature hierarchy
Gilbert, Joseph T.
jgilbert at tigr.ORG
Fri Jan 13 19:43:57 CET 2006
Lots o ways to do this.
I think that splitting these into 2 might make more sense as the user
will probably want one or the other but not both.
You can pull children like:
Bone.children[0].children for more control over hierarchy
-----Original Message-----
From: bf-python-bounces at projects.blender.org
[mailto:bf-python-bounces at projects.blender.org] On Behalf Of Stephen
Swaney
Sent: Friday, January 13, 2006 12:56 PM
To: Blender Foundation Python list
Subject: Re: [Bf-python] Getting armature hierarchy
> Subject: [Bf-python] Getting armature hierarchy
>
> I've been keeping up to date with the Python API changes that have
been
> taking place in Blender. And it looks like most of the stuff needed
to
> exported skeletal animation is available. A while back I posted about
> the need to get the hierarchical relation of all the bones in the
> armature.
>
> It seemed that this would be accomplished by calling the getChildren
> method on a bone and that method would return only the immediate
> children of the bone. Another method named getAllChildren was
supposed
> to provide all bones depended from the specified bone. So far it
looks
> like getChildren is still returning all descendants, and the purposed
> getAllChildren method doesn't exist in the API's.
Just of the top of my head, I wonder if maybe the right way to do this
is to return a list of lists. The first list would be the immediate
children. The rest of the list(s) would be the remainder of the family
tree.
--
Stephen Swaney
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