[Bf-python] bvh version?

jms jmsoler at free.fr
Sun Mar 27 11:16:38 CEST 2005


Willian Padovani Germano a écrit :

> Campbell, AKA Ideasman wrote:
>
>> Hi All, Could JMS/Willian Please send me the latesr BVH I/O?
>> Id like to convert all
>> str+str   into   '%s%s' % (foo,bar)
>
>
> Hi,
>
> I already forwarded Jean-Michel's two recent emails to bf-python to 
> Campbell, so no need to do that yourself unless you have more updates, 
> jms.
>
> From what I remember, Campbell, the other way (using a list 'l' to 
> append the strings to and then doing "".join(l) or "\n".join(l)) is a 
> little faster than that, as I wrote, so if you have places where the 
> concatenation is done multiple times to a single base string, this one 
> might be better.
>
My first post was an error : I send  my old corrected version  instead 
of the
current blender's version . Sorry .

For the armature, I think that you should see the work by Jibé Perrin at 
this address :
http://www.zoo-logique.org/3D.Blender/zip/demoKitBVH.zip
A very nice  job, indead. Older and shorter than the Elysiun one, he 
found a good
solution for the bones rotation  bugs .

My opinion : two separate scripts, one to import the movement  in the 
import menu
and an other to create the associated  armature in the animation menu,  
seem a better
solution than  a lone and mixed  one . A  question of choice for user .

-jms-






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