[Bf-python] Click Catching.. Was OpenGL transp...

joeedh joeeagar at prodigy.net
Tue Mar 15 01:15:51 CET 2005


joeedh wrote:

> Campbell Barton wrote:
>
>> Joeedh
>> There was one glitch in the MH interface
>> The 3d view still recieves the key click (therefor placing the cursor)
>> Mabe there needs to be a Window function that can disable the 3D 
>> window from recieving mouse clicks, this would make interface 
>> interaction not interfear with the 3D view.
>>
>> - Cam
>
>
> Oh, ton would hate that.  That would definately be bad.
>
> But I pulled up my Bluewater GUI code, and my Image UI control, and 
> I've discovered that my video card can handle three pixmaps at good 
> speed, but after that slows considerably.  I did a lot of tests, and 
> the speed problem is purely OpenGL.
>
> A solution would be to have each image have an associated text file, 
> maybe image.jpg would have image.jpg.txt, which would contain a 
> written description of that image.  then MakeHuman could operate in 
> text mode.
>
> Also, some parts of the GUI that are currently image-based could be 
> done by simpler OpenGL commands.
>
> Oh, and I tried to get Bluewater working in the 3D view (it would've 
> been a lot better then what he's using right now) but alas, I could 
> not.  There just isn't any easy way to preserve the global dictionary. 
> . . :(

Ahhem.  I meant, it would have been easier if he could paste his GUI on 
top of a Bluewater window.  Then he would have true windowing support.

But you know, I think we really need support for python panels. . .

joeedh



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