[Bf-python] Click Catching.. Was OpenGL transp...
joeedh
joeeagar at prodigy.net
Tue Mar 15 01:15:51 CET 2005
joeedh wrote:
> Campbell Barton wrote:
>
>> Joeedh
>> There was one glitch in the MH interface
>> The 3d view still recieves the key click (therefor placing the cursor)
>> Mabe there needs to be a Window function that can disable the 3D
>> window from recieving mouse clicks, this would make interface
>> interaction not interfear with the 3D view.
>>
>> - Cam
>
>
> Oh, ton would hate that. That would definately be bad.
>
> But I pulled up my Bluewater GUI code, and my Image UI control, and
> I've discovered that my video card can handle three pixmaps at good
> speed, but after that slows considerably. I did a lot of tests, and
> the speed problem is purely OpenGL.
>
> A solution would be to have each image have an associated text file,
> maybe image.jpg would have image.jpg.txt, which would contain a
> written description of that image. then MakeHuman could operate in
> text mode.
>
> Also, some parts of the GUI that are currently image-based could be
> done by simpler OpenGL commands.
>
> Oh, and I tried to get Bluewater working in the 3D view (it would've
> been a lot better then what he's using right now) but alas, I could
> not. There just isn't any easy way to preserve the global dictionary.
> . . :(
Ahhem. I meant, it would have been easier if he could paste his GUI on
top of a Bluewater window. Then he would have true windowing support.
But you know, I think we really need support for python panels. . .
joeedh
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