[Bf-python] OpenGL transparency in VIEW3D

Chris McCormick chrism at mccormick.cx
Mon Mar 14 09:04:16 CET 2005


On Mon, Mar 14, 2005 at 02:42:28PM +1100, Matt Ebb wrote:
> 
> On 14 Mar 2005, at 1:37 PM, Chris McCormick wrote:
> 
> >Just a note; not every user of Blender has hardware acceleration. I
> >don't think this is a safe assumption (but perhaps then they shouldn't
> >be using makehuman tools?)
> 
> I think the general target for all things Blender is that we do assume 
> people are using hardware accelerated OpenGL, especially since Blender 
> makes such heavy use of it. Trying to do anything productive in 3D with 
> a software OpenGL renderer would be a bit of an exercise in frustration 
> - I think it's more than fair to restrict our target market to people 
> sufficiently serious about 3D to own 3D accelerated hardware.

Just an observation; for about a year before I got hardware GL to run
on my laptop I ran blender3d and used it for modelling and rendering,
and it was fine. No frustration at all.

Best regards,

Chris.

-------------------
chris at mccormick.cx
http://mccormick.cx



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