[Bf-funboard] Experimental keymap introduction video

Danni Coy danni.coy at gmail.com
Mon Oct 28 04:24:29 CET 2013


it further occurs to me that in a future version it would be awesome
if we could make things flexible enough that the user could use the
left mouse button to sculpt and the right mouse button to texture
paint at the same time for instance.

On Mon, Oct 28, 2013 at 1:22 PM, Danni Coy <danni.coy at gmail.com> wrote:
> a few points -
> 1) The tab key with the pymenu add on works really well in the
> existing keymap. Unless you have some other good reason to move the
> keys around I would suggest that this would require almost no learning
> curve for existing users and would invalidate less tutorials. I am a
> lot less crazy about CTRL + TAB for vertex|edge|face selection as this
> is an uncomfortable key combo.
>
> 2) I think there might be a way for us to eat our cake and have it too
> with regards to left, right mouse button select. The main reason that
> has been sited for keeping right button select is that it works really
> well in some of the modes. Sculpt in paint particularly come to mind.
> Object and Edit modes are main ones where I am aware of there being a
> problem. I have multiple problems with having the transform point as a
> left click - I often accidental move it when I don't mean to, It's not
> useful until you are getting reasonably advanced with your skills. I
> think that it should be moved to requiring a modifier key regardless
> of what else we do. That would free up the left mouse click. My
> suggestion would be to make both left and right mouse buttons
> selection buttons in edit and object modes.... Crazy? consider this -
> they don't have to be the same selection tool. Make right select which
> ever tool is the most convenient to select with when painting or
> sculpting (other modes I am not thinking about?). Make left the more
> standard select tool. In edit mode it might be possible to make one of
> the selectors a tweak tool (allow selection and moving of verticies in
> the same action - have a look at tweek mode in Wings3d as an example.
>
> 3) not entirely convinced on the change in selection keys, it does
> sound like I am going to be holding down the shift key a lot more
> often which is less comfortable. I think I would be happier with add
> select being the unmodified tool and using the a key to deselect if I
> want to replace my selection - but that might be because I already use
> several tools that behave in just that way.


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