[Bf-funboard] Is there a mesh "strain" modifier?

Julio Iglesias j at zafio.com
Wed Nov 14 21:39:20 CET 2012


Hi Ruth, if I understood it right, this might be what you are looking for:

http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Transform_Control/Proportional_Edit




On Wed, Nov 14, 2012 at 9:31 PM, Ruth Ivimey-Cook <ruth at ivimey.org> wrote:

> Not sure what to call this, but on a few occasions I've wanted to do
> something akin to pulling the end of a fishing rod with my mesh.
>
> For example, starting with a single edge, subdivide 10x. If I now grab
> an end vertex, only it moves. What I want would be that the movement was
> distributed along the edges, so that the far end didn't move, and those
> in the middle move proportionately, producing a curve.
>
> Of course in the actual model examples, the mesh is normally more
> complicated than this! For example, a railway platform that I have
> extruded straight and now want to bend to match the path of the rails.
>
> Is this something that can be done already?
>
> Regards
> Ruth
>
> --
> Software Manager&   Engineer
> Tel: 01223 414180
> Blog: http://www.ivimey.org/blog
> LinkedIn: http://uk.linkedin.com/in/ruthivimeycook/
>
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard
>


More information about the Bf-funboard mailing list