[Bf-funboard] Vert as a star

Roger hovergo at net-tech.com.au
Wed Mar 4 07:53:36 CET 2009


Roger wrote:
> 
> bassam wrote:
>> So this is a feature request disguised as a functionality discussion
>> disguised as help request ;)
>> ----=====---
> 
> Most peculiar that a simple question becomes a major political disturbance.
> 
> Feature request == Yes if its not already implemented and it probably is 
> but I
> can't find info.
> Functionality discussion == Yes if thats what is needed to get some kind of
> response to the point raised and forgo the I don't like what you asked 
> issues.
> Help Request == Maybe, Yes. Hadn't thought of that, but yes add that to 
> the list
> as well, help is good.
> I could resent the inference of dishonesty by disguise but its probably not
> meant that way.
> 
> Funny, I thought a simple - 'Go look at this info' would point me in a
> direction, even, no it can't do that for now but we'll look into it 
> would be a
> great help, got none of that.
> 
> Feature Request:
> When using pixels to create stars can we have a way of rotating the 
> output to
> permit either horizontal or vertical radiants on x,y,z axes in 2.5 please.
> 
> Thanks
> Roger
> -----======---
> 
> 
>>
>> On Tue, 2009-03-03 at 14:00 +1100, Roger wrote:
>>> Thanks Joe.
>>> Reason I asked was because it may be a software issue not an artists 
>>> method issue.
>>> The software may provide only for a particular layout and not provide 
>>> free form rotation.
>>> If software then asking artists is of little value. My madness had a 
>>> method.
>>> Thanks anyway
>>> Roger
>>>
>>>
>>> joe wrote:
>>>> Ah I'd suggest asking this in irc://irc.freenode.net/blenderchat or on
>>>> blenderartists.
>>>>
>>>> Joe
>>>>
>>>> On Mon, Mar 2, 2009 at 2:14 AM, Roger <hovergo at net-tech.com.au> wrote:
>>>>> I set up one vert to be a 6 pointed star
>>>>> Lines, rings, seed set to 0
>>>>> Star to 6
>>>>> Halo size 3.5
>>>>> Flare Size 1.250
>>>>> Its ok but when rendered the radiants are from the horizontal
>>>>> I need 2 opposite radiants to be vertical
>>>>> and to be able to shorten the other 4 radiants.
>>>>> Rotation of pixel or camera has no effect on the render.
>>>>>
>>>>> How can I rotate the radiants 60 dergees.
>>>>> TIA
>>>>> Roger
>>>>> _______________________________________________
>>
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