[Bf-funboard] Vert as a star

joe joeedh at gmail.com
Fri Mar 6 07:28:11 CET 2009


>
> Most peculiar that a simple question becomes a disturbance.

It's kindof inappropriate to ask such questions on this mailling list.
 If you wish to start a functionality discussion, I'd suggest being
clearer about it.  This list is for discussing functionality issues.

Joe

>
> I could resent the inference of dishonesty by disguise but its probably not
> meant that way.
>
> Funny, I thought a simple - 'Go look at this info' would point me in a
> direction, perhaps even, 'No it can't do that for now but we'll look into it'
> would be a
> great help, got none of that.
>
> Feature Request:
> When using pixels to create stars can we have a way of rotating the output to
> permit either horizontal or vertical radiants on x,y,z axes in 2.5 please.
>
> Thanks
> Roger
> -----======---
>
>
>>
>> On Tue, 2009-03-03 at 14:00 +1100, Roger wrote:
>>> Thanks Joe.
>>> Reason I asked was because it may be a software issue not an artists method issue.
>>> The software may provide only for a particular layout and not provide free form
>>> rotation.
>>> If software then asking artists is of little value. My madness had a method.
>>> Thanks anyway
>>> Roger
>>>
>>>
>>> joe wrote:
>>>> Ah I'd suggest asking this in irc://irc.freenode.net/blenderchat or on
>>>> blenderartists.
>>>>
>>>> Joe
>>>>
>>>> On Mon, Mar 2, 2009 at 2:14 AM, Roger <hovergo at net-tech.com.au> wrote:
>>>>> I set up one vert to be a 6 pointed star
>>>>> Lines, rings, seed set to 0
>>>>> Star to 6
>>>>> Halo size 3.5
>>>>> Flare Size 1.250
>>>>> Its ok but when rendered the radiants are from the horizontal
>>>>> I need 2 opposite radiants to be vertical
>>>>> and to be able to shorten the other 4 radiants.
>>>>> Rotation of pixel or camera has no effect on the render.
>>>>>
>>>>> How can I rotate the radiants 60 dergees.
>>>>> TIA
>>>>> Roger
>>>>> _______________________________________________
>>
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