[Bf-funboard] Hard Delete
Konrad Haenel
public at konrad-haenel.de
Wed Oct 11 08:44:11 CEST 2006
SHIFT-DEL sounds very good, it's the hard-delete-shortcut on the
Gnome-desktop, too.
Campbell Barton wrote:
> Any preference as to where this shold go?
>
> Either where it is now.. but Im prefering a new key "Shift+Del"
> your less likely to press by accident. and it wont confuse new users by
> being in the main del menu.
>
> Campbell Barton wrote:
>> Heres global delete added to editobject.c line 253
>> It also happens t oremove objects from groups too ;)
>>
>>
>> void delete_obj(int ok)
>> {
>> Base *base;
>> int islamp= 0;
>> if(G.obedit) return;
>> if(G.scene->id.lib) return;
>> base= FIRSTBASE;
>> while(base) {
>> Base *nbase= base->next;
>>
>> if TESTBASE(base) {
>> if(ok==0) {
>> ok=pupmenu("Erase Selected Object(s)?%t|From
>> Scene%x1|Globally%x2");
>> if (ok==-1) return;
>> }
>> if(base->object->type==OB_LAMP) islamp= 1;
>> #ifdef WITH_VERSE
>> if(base->object->vnode) b_verse_delete_object(base->object);
>> #endif
>> if (ok==2) {
>> Scene *scene; /* used for global delete */
>> Base *base_other;
>> for (scene= G.main->scene.first; scene; scene=
>> scene->id.next) {
>> if (scene != G.scene) {
>> base_other= object_in_scene( base->object,
>> scene );
>> if (base_other) {
>> if (base_other == scene->basact)
>> scene->basact= NULL; /* in case the object was active */
>> free_and_unlink_base_from_scene( scene,
>> base_other );
>> }
>> }
>> }
>> }
>> /* remove from current scene only */
>> free_and_unlink_base(base);
>> }
>> base= nbase;
>> }
>> countall();
>>
>> G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT);
>> setcursor_space(SPACE_VIEW3D, CURSOR_STD);
>> if(islamp && G.vd->drawtype==OB_SHADED) reshadeall_displist();
>>
>> redraw_test_buttons(OBACT);
>> allqueue(REDRAWVIEW3D, 0);
>> allqueue (REDRAWACTION, 0);
>> allqueue(REDRAWIPO, 0);
>> allqueue(REDRAWDATASELECT, 0);
>> allspace(OOPS_TEST, 0);
>> allqueue(REDRAWOOPS, 0);
>> allqueue(REDRAWACTION, 0);
>> allqueue(REDRAWNLA, 0);
>> DAG_scene_sort(G.scene);
>>
>> BIF_undo_push("Delete object(s)");
>> }
>>
>>
>>
>> Campbell Barton wrote:
>>> Karim Nassar wrote:
>>>>>
>>>>> What would you call it? - I was thinking about the linux
>>>>> filesystem- soft-link and hard-link
>>>>> But I dont mind- just the functionality would be good.
>>>>
>>>>
>>>>
>>>> How about "Global Delete," "Universal Delete," or "Delete All
>>>> Instances."
>>>>
>>>> --Karim
>>> "Global Delete" sounds fine.
>>>
>>> The other day I had a problem where I deleted an object before
>>> removing it from a group.
>>> This is realy annoying because I cant work out how to get the objet
>>> out of the group since you cant access it from any scene and theres
>>> no way to add it back nito a scene so as to remove it from the group
>>> (Short of python)
>>>
>>> Matt, about a 'Trash' - what if arrange my size in the databrowser
>>> arranged by user count? - could be done in the Outliner also
>>> _______________________________________________
>>> Bf-funboard mailing list
>>> Bf-funboard at projects.blender.org
>>> http://projects.blender.org/mailman/listinfo/bf-funboard
>>>
>>
>>
>
>
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