[Bf-funboard] Hard Delete
Campbell Barton
cbarton at metavr.com
Wed Oct 11 05:50:16 CEST 2006
Any preference as to where this shold go?
Either where it is now.. but Im prefering a new key "Shift+Del"
your less likely to press by accident. and it wont confuse new users by
being in the main del menu.
Campbell Barton wrote:
> Heres global delete added to editobject.c line 253
> It also happens t oremove objects from groups too ;)
>
>
> void delete_obj(int ok)
> {
> Base *base;
> int islamp= 0;
> if(G.obedit) return;
> if(G.scene->id.lib) return;
> base= FIRSTBASE;
> while(base) {
> Base *nbase= base->next;
>
> if TESTBASE(base) {
> if(ok==0) {
> ok=pupmenu("Erase Selected Object(s)?%t|From
> Scene%x1|Globally%x2");
> if (ok==-1) return;
> }
> if(base->object->type==OB_LAMP) islamp= 1;
> #ifdef WITH_VERSE
> if(base->object->vnode) b_verse_delete_object(base->object);
> #endif
> if (ok==2) {
> Scene *scene; /* used for global delete */
> Base *base_other;
> for (scene= G.main->scene.first; scene; scene=
> scene->id.next) {
> if (scene != G.scene) {
> base_other= object_in_scene( base->object,
> scene );
> if (base_other) {
> if (base_other == scene->basact)
> scene->basact= NULL; /* in case the object was active */
> free_and_unlink_base_from_scene( scene,
> base_other );
> }
> }
> }
> }
> /* remove from current scene only */
> free_and_unlink_base(base);
> }
> base= nbase;
> }
> countall();
>
> G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT);
> setcursor_space(SPACE_VIEW3D, CURSOR_STD);
> if(islamp && G.vd->drawtype==OB_SHADED) reshadeall_displist();
>
> redraw_test_buttons(OBACT);
> allqueue(REDRAWVIEW3D, 0);
> allqueue (REDRAWACTION, 0);
> allqueue(REDRAWIPO, 0);
> allqueue(REDRAWDATASELECT, 0);
> allspace(OOPS_TEST, 0);
> allqueue(REDRAWOOPS, 0);
> allqueue(REDRAWACTION, 0);
> allqueue(REDRAWNLA, 0);
> DAG_scene_sort(G.scene);
>
> BIF_undo_push("Delete object(s)");
> }
>
>
>
> Campbell Barton wrote:
>> Karim Nassar wrote:
>>>>
>>>> What would you call it? - I was thinking about the linux
>>>> filesystem- soft-link and hard-link
>>>> But I dont mind- just the functionality would be good.
>>>
>>>
>>>
>>> How about "Global Delete," "Universal Delete," or "Delete All
>>> Instances."
>>>
>>> --Karim
>> "Global Delete" sounds fine.
>>
>> The other day I had a problem where I deleted an object before
>> removing it from a group.
>> This is realy annoying because I cant work out how to get the objet
>> out of the group since you cant access it from any scene and theres
>> no way to add it back nito a scene so as to remove it from the group
>> (Short of python)
>>
>> Matt, about a 'Trash' - what if arrange my size in the databrowser
>> arranged by user count? - could be done in the Outliner also
>> _______________________________________________
>> Bf-funboard mailing list
>> Bf-funboard at projects.blender.org
>> http://projects.blender.org/mailman/listinfo/bf-funboard
>>
>
>
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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