[Bf-funboard] Additional Primatives
Konrad Haenel
public at konrad-haenel.de
Tue Oct 26 14:02:53 CEST 2004
Sounds like a Python-script to me. This shouldn't be too hard to code
and I remember seeing something similar yet incredibly powerful in the
elysium-python-forums.
... ahh, now I remember, it was called "Beast", the thread that started
it all is here:
http://www.elysiun.com/forum/viewtopic.php?t=16217
The really interesting stuff begins at about page 10:
http://www.elysiun.com/forum/viewtopic.php?t=16217&postdays=0&postorder=asc&start=100
It's a very interesting read, I wonder what has become of it?
Garth Williamson wrote:
> Quick and dirtily: This would possibly be best implemented as part of
> a volumetric texture system, usful also for hair, water in glasses,
> fur, etc. Of course, It is up to the coders how much work they wish to
> take on (-:
>
> G
>
> J L wrote:
>
>> Hi,
>>
>> I know that this can already be done by using a few existing Blender
>> functions and/or Python scripts.
>>
>> Grass Primative:
>> This primative cannot be change shape during the course of animation.
>> It is manipulated like a mesh (vertices in places can be moved to
>> create mounds, etc.), however extrude and scale cannot be used.
>> Instead of tweaking particle settings, it would have several editable
>> settings concerning the length and density of the 'grass'. Also, the
>> grass will be placed as if they were on an infinite plane, so that
>> only one blob of grass would be needed (although a restrict size
>> setting would also be needed). The benefits of this would be that
>> the user could just use this if they wanted grass with little waiting
>> time, and without the trouble of customising particles.
>>
>> Aligorith
>>
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