[Bf-funboard] Additional Primatives

Garth Williamson bobthevirus at orcon.net.nz
Tue Oct 26 09:41:01 CEST 2004


Quick and dirtily: This would possibly be best implemented as part of a 
volumetric texture system, usful also for hair, water in glasses, fur, 
etc. Of course, It is up to the coders how much work they wish to take 
on (-:

G

J L wrote:
> Hi,
> 
> I know that this can already be done by using a few existing Blender 
> functions and/or Python scripts.
> 
> Grass Primative:
> This primative cannot be change shape during the course of animation. It 
> is manipulated like a mesh (vertices in places can be moved to create 
> mounds, etc.), however extrude and scale cannot be used. Instead of 
> tweaking particle settings, it would have several editable settings 
> concerning the length and density of the 'grass'. Also, the grass will 
> be placed as if they were on an infinite plane, so that only one blob of 
> grass would be needed (although a restrict size setting would also be 
> needed).   The benefits of this would be that the user could just use 
> this if they wanted grass with little waiting time, and without the 
> trouble of customising particles.
> 
> Aligorith
> 
> _________________________________________________________________
> Listen to music online with the Xtra Broadband Channel  
> http://xtra.co.nz/broadband
> 
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-funboard
> 
> 
> 



More information about the Bf-funboard mailing list