[Bf-funboard] Material Data-
Mon, 16 Aug 2004 09:35:03 +1000
Hi Jiri- I have alredy coded the ambient colour thingy In tuhopuu but
sombody removed it (No Idea Why) - Mabe from a BF-Blender merge.
The only issue I had was that there was 1 extra slider local/world AMB
(set to Worlk be default to be backwards compatable with older Blends)
Storing the Smoothing values in the edges is an AWESOME IDEA!!!!!! You
rock- I would like to impliment this (mabe myself?)
It gives manual control without mutch complexity for the user.
I dont know how this will work with the existing setting though (Which
is per face)- Would eb good to ask Ton about this one.
Also- would the smoothing be a flag 1/0? or 0-255?
Having a varible ammount would be cool too but it mightent be that needed.
(Either way We be able to import OBJ smoothing groups NO problems)
Jiri Hnidek wrote:
> idea about ambient color is very good.
> I would store information about smoothness in edge rather then in
> face. It is logical. It gives you more freedom and it shouldn't be
> hard to implement (we have edge in mesh data structure).
>> Just writing to say I think It would be best if the Autosmoothing was
>> stored in the material rather then in the Mesh.
>> This means that objects could have different smoothing values without
>> being split up.
>> (Fixing my OBJ importer and this works like OBJ's smoothing groups
>> that seem like a good idea to me.)
>> Made Back compat by having an option in the materials (Mat OR Mesh
>> Also, I think it would be best if The Ambient colour was stored in
>> the Material rather then the World (Like in many other apps) - Gives
>> more controle,
>> I made a Patch that impliments- Its possible to make it backwards
>> compatable by having a slider between World & MAt Ambient colours And
>> have it set to wrold be default.
>> _ I can add both of these, and keep backwoulds compatable.
>> - Cam
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