[Bf-funboard] Material Data-

Jiri Hnidek bf-funboard@blender.org
Sun, 15 Aug 2004 17:50:50 +0200


Hi,
idea about ambient color is very good.

I would store information about smoothness in edge rather then in face. 
It is logical. It gives you more freedom and it shouldn't be hard to 
implement (we have edge in mesh data structure).

Jiri

> Hi
> Just writing to say I think It would be best if the Autosmoothing was 
> stored in the material rather then in the Mesh.
> This means that objects could have different smoothing values without 
> being split up.
>
> (Fixing my OBJ importer and this works like OBJ's smoothing groups 
> that seem like a good idea to me.)
> Made Back compat by having an option in the materials (Mat OR Mesh 
> AutoSmooth)
>
> Also, I think it would be best if The Ambient colour was stored in the 
> Material rather then the World (Like in many other apps) - Gives more 
> controle,
> I made a Patch that impliments- Its possible to make it backwards 
> compatable by having a slider between World & MAt Ambient colours And 
> have it set to wrold be default.
>
> _ I can add both of these, and keep backwoulds compatable.
>
> - Cam