[Bf-funboard] Material Data-
Campbell Barton
bf-funboard@blender.org
Sat, 14 Aug 2004 09:53:11 +1000
Konrad Haenel wrote:
> Garth Williamson wrote:
>
>> Campbell Barton wrote:
>>
>>> I thinks its a good way of giving the User control of how the mesh
>>> looks.
>>> at the moment you need to split the object up into many just to have
>>> different smoothing values.
>>> Many formats have the smoothing as a material value- I dont see why
>>> it cant be on the object and optionaly a sart of the material.
>>>
>>
>> Coding-wise, I think it would have to be on the object - The matarial
>> doesn't know anything about the geometry, and it (the matarial) could
>> be assigned to two different meshes entirely.
>>
>> Garth
>
Then mabe blender needs smoothing groups- Would be a property of the
face- mabe 255 diferent smoothing groups per face?