[Bf-funboard] Material Data-
Konrad Haenel
bf-funboard@blender.org
Sat, 14 Aug 2004 01:19:14 +0200
Garth Williamson wrote:
> Campbell Barton wrote:
>
>> I thinks its a good way of giving the User control of how the mesh
>> looks.
>> at the moment you need to split the object up into many just to have
>> different smoothing values.
>> Many formats have the smoothing as a material value- I dont see why
>> it cant be on the object and optionaly a sart of the material.
>>
>
> Coding-wise, I think it would have to be on the object - The matarial
> doesn't know anything about the geometry, and it (the matarial) could
> be assigned to two different meshes entirely.
>
> Garth
Mhm, that's what I think as well. I'd rather assign smoothing to parts
of an object, even without applying a material. The smoothness of a
surface obviously is a property of the geometry.
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