[Bf-funboard] Reorganising the EditButtons

Thorsten Wilms bf-funboard@blender.org
Mon, 13 Oct 2003 16:30:28 +0200


On Mon, Oct 13, 2003 at 04:57:38PM +0200, William Reynish wrote:
> I have attempted to reorganise the editbuttons more logically. This is meant for inspiration to those who will code the new UI in Blender 2.30. This is my attempt:
>  
> http://www.shadeless.dk/editbuttons.jpg

Thank you for your efforts.

Please have a try without the borders around the blocks.
The spacing should be sufficient to clearly seperated them,
so those thin lines only add visual noise.

And try different styles for the panel labels. They need a little 
bit more differentiation.

Ton proposed to have 4 panels with 320(pixel with default zoom??) width ...

However, I use the stuff under Object Settings very often, so I would 
like to see this block midscreen (at least not at the edge).

I think it's not so good to use a listbox for layers.
Normaly I would say it's a reasonable choice of control, but 
here I say better stick with the usual layer button-array 
for consistency.


> ...
> Rem doubles -> weld vertices

Don't know about that one. Is this how it's called in other apps? 
I like Rem(ove) Doubles. But it's ok anyway.

> This is the vertical version:
> http://www.shadeless.dk/editbuttons_vertical.jpg

It's obvious, that you have a problem here.
Too many different sizes.
(Not that I know how to do better / I imagine it's quite difficult).

  
>  
> Another proposal is about togglebuttons that switch off when another is pressed (Like the percent buttons in the RenderButtons, or the texture projection buttons in the MaterialButtons). I think there should be a visual difference between normal toggle buttons and buttons like these. They should be connected together so that you can see that one affects the other. here is a mockup:
> 
> http://www.shadeless.dk/buttons_mockup.jpg

Can we call them toggle and option-buttons? Or corelating to checkboxes 
and radio-buttons in other GUIs: check and radio-buttons?

  
> Another idea I had was that you should be able to tell the difference between all toggle buttons and normal buttons that spring back when you have clicked them (like the Render button). Normal buttons should be slightly brighter than togglebuttons. A mockup:
> http://www.shadeless.dk/buttons_mockup2.jpg

I agree in that their should be a visual difference.
But I think it has to be much clearer than in your mockup.


---
Thorsten