[Bf-docboard] Bf-docboard Digest, Vol 120, Issue 7

Ivan Paulos Tomé greylica at gmail.com
Fri Feb 20 02:17:37 CET 2015


Hi friends, Hi Greg.

At least an introduction, and why and how the tools are organized.

Another important tip is to explain that those 3D View parts are dynamic,
and tools will change according to 3D View modes (Sculpt mode, Edit mode,
etc...)
 and object classes (Curve, Meshes, etc...), for example.

Cheers !


2015-02-19 9:00 GMT-02:00 <bf-docboard-request at blender.org>:

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>    1. Verbosity of Editors (Greg Zaal)
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> Message: 1
> Date: Thu, 19 Feb 2015 08:58:01 +0200
> From: Greg Zaal <gregzzmail at gmail.com>
> Subject: [Bf-docboard] Verbosity of Editors
> To: Blender Documentation Project <bf-docboard at blender.org>
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> CAN5-zsPNgCnL1cGr8KhOP5-LVozfOaB4Z6o5PeNeg_cRu_+Q8A at mail.gmail.com>
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>
> Hey folks,
>
> I've started working on the 3D View editor page, and I'm wondering about
> how much we should include here.
>
> Should we have a file each for Toolshelf, Properties Region and menus, and
> list each and every single option available there? This seems a bit like
> overkill to me, and most functions are already documented in other chapters
> (e.g. modeling tools are documented in the modeling chapter).
>
> But then if we simply say "there is a toolshelf, it has tools in it",
> that's not exactly helpful.
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