[Bf-docboard] Sculpt Mode

Aaron Carlisle carlisle.aaron00 at gmail.com
Sun Dec 27 03:05:05 CET 2015


Yes please make a diff

On Fri, Dec 25, 2015 at 11:09 AM, Erick Blender <erickblender at gmail.com>
wrote:

> Hi there i want to help the manual on sculpt mode.
>
> I would like to ask first why sculpt mode is in the same panel as paint?
> Because in artists/users workflow sculpting and paint are really different.
> Even though they may be share the same code but they are really different.
> User may just sculpt and not paint at all. This is not really a big concern
> for now.
>
> I concern is about the manual (sculpt mode section) is so incomplete and
> need some work to make easy to use.
> For a good manual (sculpt mode section) readability, i would to suggest
> this:
>
> *Introduction* :-Overview
>                      - Sculpt mode
>                      - sculpt Brushes
>                      - T-panel in mutires mode
>
> *Sculpting with multires Modifier:* - presents multires modifier talk
> about its strength and limitation (e.g spikes)
>
> *Sculpting with dyntopo:* -Presents what is dyntopo, its strength (
> dynamic tessellation, fast ) and limitation (may need retopo or get slow
> with dense mesh)
>
> *Sculpting with subdivision surfaces Modifier*: Presents what is dyntopo,
> its strength (quick fix) and limitation.
>
> This is just a rough sketch of what i have in mind, i will try to sketch
> something to see how it looks like and if you guys will agree with me. The
> problem i m having is, build the manual in Windows 7, if someone is willing
> to help i will appreciate it.
>
> _______________________________________________
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> Bf-docboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-docboard
>
>
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