[Bf-docboard] Bf-docboard Digest, Vol 122, Issue 8

Ivan Paulos Tomé greylica at gmail.com
Thu Apr 30 14:08:39 CEST 2015


Add a tip clearing that this functionality (animation through layers), was
removed, and instead, users can animate the "Toggle renderability" button,
located at the "Outliner" editor window. The toggle renderability button is
referenced by a câmera, in which you could focus with your mouse at the
desired frame to "hide" or "unhide" the object for the renderer and insert
a keyframe for the state "renderable" or "not renderable".

Positive vibrations from Brazil !

2015-04-30 7:00 GMT-03:00 <bf-docboard-request at blender.org>:

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> Today's Topics:
>
>    1. layer animation (Fabien Devaux)
>    2. Everything is animatable (Fabien Devaux)
>    3. Re: layer animation (Campbell Barton)
>    4. Re: Everything is animatable (Campbell Barton)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 29 Apr 2015 18:55:33 +0000
> From: Fabien Devaux <fdev31 at gmail.com>
> Subject: [Bf-docboard] layer animation
> To: bf-docboard at blender.org
> Message-ID:
>         <CAFm0kZoKo8jmhdBFFC9875daB=
> GBDdxX9nBE8qGOoOn2+Bkw0w at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Hi,
> I'm new to the ML, my name is Fabien Devaux and I can do Python &
> REstructuredText.
> While trying to fix warnings in Shinx manual (blender wiki) I was wondering
> what to do with:
>
> - :doc:`Changing Object Layers </animation/layer_animation>`
>
> in animation/introduction.rst...
>
> According to some forums It should just be dropped (discouraged & not
> officially supported). Do you agree on that ?
>
> Thanks for your attention.
>
> Kr,
> fab.
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> ------------------------------
>
> Message: 2
> Date: Wed, 29 Apr 2015 19:16:50 +0000
> From: Fabien Devaux <fdev31 at gmail.com>
> Subject: [Bf-docboard] Everything is animatable
> To: "bf-docboard at blender.org" <bf-docboard at blender.org>
> Message-ID:
>         <
> CAFm0kZpa5PtkHPP+yef_B7yCPR1eDO6Cb2h_j6yPL6O9OgeObQ at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Hi again,
> in the contect of tech/animation/camera.rst I see
> As of Blender 2.5, :doc:`Everything is animatable
> </introduction/whats_new_in_this_series#animation_system>`.
>
> Which is probably an old link to
>
> http://wiki.blender.org/index.php/Doc:2.6/Manual/Introduction/What%27s_new_in_this_series
>
> Which in turns links to:
>
> http://wiki.blender.org/index.php/Dev:2.5/Source/Animation/Animato
>
> Should I:
>
> 1? link to (old) http url
> 2? drop the link
> 3? link to animation main index
>
> Kr
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> ------------------------------
>
> Message: 3
> Date: Thu, 30 Apr 2015 10:01:18 +1000
> From: Campbell Barton <ideasman42 at gmail.com>
> Subject: Re: [Bf-docboard] layer animation
> To: Blender Documentation Project <bf-docboard at blender.org>
> Message-ID:
>         <CAEcf3Nx-Z8DfPOCrRQuDcpCp0ieQz=PK__c3=
> 6RUM6XcTDJzTQ at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Hi Fabien, in fact this is no longer supported/possible. It caused
> problems with depsgraph. (since whats evaluated depends on layers).
>
> Instead, you can animate objects visibility. (eye icon in the outliner)
>
> On Thu, Apr 30, 2015 at 4:55 AM, Fabien Devaux <fdev31 at gmail.com> wrote:
> > Hi,
> > I'm new to the ML, my name is Fabien Devaux and I can do Python &
> > REstructuredText.
> > While trying to fix warnings in Shinx manual (blender wiki) I was
> wondering
> > what to do with:
> >
> > - :doc:`Changing Object Layers </animation/layer_animation>`
> >
> > in animation/introduction.rst...
> >
> > According to some forums It should just be dropped (discouraged & not
> > officially supported). Do you agree on that ?
> >
> > Thanks for your attention.
> >
> > Kr,
> > fab.
> >
> > _______________________________________________
> > Bf-docboard mailing list
> > Bf-docboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-docboard
> >
>
>
>
> --
> - Campbell
>
>
> ------------------------------
>
> Message: 4
> Date: Thu, 30 Apr 2015 10:08:12 +1000
> From: Campbell Barton <ideasman42 at gmail.com>
> Subject: Re: [Bf-docboard] Everything is animatable
> To: Blender Documentation Project <bf-docboard at blender.org>
> Message-ID:
>         <
> CAEcf3NzSfeGxRwtAkQ622yiJ2ERdRcCOviRc2BbgMBcAU-SNsw at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> This is interesting - but 5+ year old developer docs with references
> to C code, I don't think really make sense.
>
> This also goes against one of the writing style *things to avoid*,
>
> https://www.blender.org/manual/about/writing_style_guide.html#content-guidelines
>
> """Avoid documenting changes in Blender between releases, thats what
> the release notes are for. We only need to document the current state
> of Blender."""
>
> On Thu, Apr 30, 2015 at 5:16 AM, Fabien Devaux <fdev31 at gmail.com> wrote:
> > Hi again,
> > in the contect of tech/animation/camera.rst I see
> > As of Blender 2.5, :doc:`Everything is animatable
> > </introduction/whats_new_in_this_series#animation_system>`.
> >
> > Which is probably an old link to
> >
> http://wiki.blender.org/index.php/Doc:2.6/Manual/Introduction/What%27s_new_in_this_series
> >
> > Which in turns links to:
> >
> > http://wiki.blender.org/index.php/Dev:2.5/Source/Animation/Animato
> >
> > Should I:
> >
> > 1? link to (old) http url
> > 2? drop the link
> > 3? link to animation main index
> >
> > Kr
> >
> > _______________________________________________
> > Bf-docboard mailing list
> > Bf-docboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-docboard
> >
>
>
>
> --
> - Campbell
>
>
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>
> End of Bf-docboard Digest, Vol 122, Issue 8
> *******************************************
>
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