[Bf-docboard] animation workflows

koil . dd4567 at hotmail.co.uk
Fri Dec 6 11:00:17 CET 2013


'Are you interested in developing more contents for it?'

Mabey, but im not sure.
I rig characters in blender sometimes. So i like drivers, shape keys, and ok at contraint rigging.
The topics look like they are introductions to specific tasks one would do.

"A workflow consists of a sequence of connected steps."
So i guess if i was writing about character rigging, it would briefly go through the steps of character rigging..
Like, The model, armatures + modifiers, weight painting + vertex groups, shape keys, drivers.

koil
 		 	   		  
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