[Bf-docboard] Subsurf Page

kronthaler.georg at t-online.de kronthaler.georg at t-online.de
Fri Jan 27 19:05:41 CET 2012


On a cursory glance the one thing that was just jumping at me was that
you adopted calling Simple mode "Rarely useful" - Blender chief
marketing officer just fell from his chair ;-) I would suggest to say
that Catmull-Clark is the commonly used mode and that Simple can be
used for example to increase base mesh resolution when using
displacement maps or textured emitters with indirect lighting. 

	While the image showing Suzanne being subdivided looks good, I think
that this model might not be ideally suited to show the effects of
SDS. I would suggest either using a higher resolution image so the
effects can be inspected more closely or using just a cube for this
example. Also I'd recommend explaining that there is no visible
difference between the right three renders because the Ctrl-x shortcut
is only setting the viewport subdivision and the rendering subdivision
is always set to 2. 

	While you are warning not to mix up subsurf with smooth shading, you
are using smooth shading and call it smoothing in the first image -
that could irritate some beginners. 

	Instead of warning not to have the render subsurf level higher than
the viewport level (I would put that in a warning box, because it
surely is important), I would rather explain that the opposite can be
used to keep the viewport responsive while getting a smooth rendering
result. 

	An example for Subdivide UVs would be useful.

	You wrote "clean topology is so important" but there is no
information about what topology and loops are. Once it is finished and
in the wiki, this section
http://wiki.blender.org/index.php/User:Mindrones/Subdivision_modelling
could be linked to explain that. 

	I think that the last image would be more clear if you would remove
the wood texture. 

	Just my two cents. 

	Georg   

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