[Bf-docboard] Question on Manual/PartII Curves.

will quartz13163 at distanthumans.info
Tue Jan 24 06:14:46 CET 2006


Thanks for clearing that up. ;-)

I agree that the introduction should be for newbies and should lightly 
touch on the interface enough to help newbies grasp the concept of 
Blender's interface.

Perhaps it is better to place the detailed descriptions of the 
"interface" in the Reference section with perhaps a bit of a 
restructuring; and set references back to it through out the Manual. I 
am assuming you are talking about the "Core" documentation Reference 
section.

Is that more of what you had in mind?

-Will (Quartz)

Stefano Selleri wrote:
> :P
>
> A chapter of its own for the interface could do
>
> remember that the introduction needs anyway to be slim *but* complete for
> the newbie.
>
> A newbie should be able to grab blemnder, install it and produce gus in one
> evening (or two)
> by reading only th introductin, So I won't move the whole interface part to
> a new chapter.
>
> YOu can keep in the introduction the minimum (gestures can be dropped,
> handlers should be added,
> the concepts of scenes and of interface customization are unnecessary in the
> introduction)
>
> And make a new Interface chapter
>
> In any case VOlume II (Reference) should describe the interface fully, so
> are you sure to want a new chapter in Volume I?
>
> Why not plce it in Volume II?
>
> Stefano
> ----- Original Message ----- 
> From: "Ewout Fernhout" <chocolade at extrapuur.nl>
> To: "Blender Documentation Project" <bf-docboard at projects.blender.org>
> Sent: Monday, January 23, 2006 9:39 AM
> Subject: Re: [Bf-docboard] Question on Manual/PartII Curves.
>
>
> Good idea. Like I said before, I really think the tutorials need a
> little more organisation, but I haven't had the time to do it,
> sorry...
>
> Ewout
>
> On 1/23/06, will <quartz13163 at distanthumans.info> wrote:
>   
>> Greetings,
>>
>> What would anyone think if I move the large "Working example" on curves
>> to the Tutorials section and replace it with a smaller example much more
>> focused on curves per say. Correspondingly, I would also like to brake
>> the Tutorials/Modelling section up into something like the following:
>>
>> Mesh
>> Curves
>>     Bezier
>>        Working example
>>     NURBS
>> Surfaces
>> Particles
>>     Hair
>>     ...
>>
>>
>>
>> Any comments?
>>
>> -Will (Quartz)
>>     
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