[Bf-docboard] Finishe partI of Gus tutorial

Ivailo Stoimenov wivern at pro-lan.net
Sat Jan 14 14:03:21 CET 2006


On top of the first image there is a text "(Default Blender screen as soon  
as you start it.). Hal". Maybe a leftover from edit?... I figured it  
out... this describes which picture to look at. but should not this be a  
link to point to that picture? But any way "Hal" should not be there....

later "whenever we elect to do so. Here is how andlayers work"    "elect"  
is not so clear for me. But I'm not native english so... Also whot does  
"andlayers" mean?

"Body" picture shows some strange double lines.

That's what I spotted so far. Thanks for the effort :)


On Sat, 14 Jan 2006 02:46:00 +0200, Jean Montambeault  
<iaminnocent at videotron.ca> wrote:

>
> ----- Original Message -----
> From: "Ivailo Stoimenov" <wivern at pro-lan.net>
> To: "Blender Documentation Project" <bf-docboard at projects.blender.org>
> Sent: Friday, January 13, 2006 1:52 PM
> Subject: Re: [Bf-docboard] Finishe partI of Gus tutorial
>
>
> Thank you for reviewing this. :)
>
>> First image, showing default blender window shows an interface glitch in
>
> I am correcting it right now : there was one of the 6 panels missing too  
> ;
> there were just 4 in v 2.31.
>
>>  And why are cursors shown on your screenshots
>> in such shapes and colors? Black inverting arrow, bold black cross?
>
> They are bold to be seen in edit mode. I personnally need it : I simply
> can't see any other size or color when I work.
> Are they too objectionable ? I understand that the pointer should be the
> same all through the book though. Is there a standard pointer ? Should  
> they
> show at all ? I think that they should obviously.
>
> I made a mess of the last image though, the materials for the eyes,  
> button
> and teeth. I'll make a better one right away.
>
> Tell me what you think of the changes or non-changes I made.
>
> Thanks again.
>
> Jean
>
>>
>
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