[Bf-cycles] What nodes should we have?
visprotis at gmail.com
Tue Dec 6 13:42:09 CET 2011
Do not mix up compositing nodes with material nodes.
On 6 December 2011 05:39, ertuqueque <ertuqueque at gmail.com> wrote:
> I'd love to have the Blur node available in the material section... With
> this node I could finally create easy and quick-to-render fake blurry
> reflections in Cycles... One important thing though, this Blur node should
> be able to affect procedural textures... My usual procedure would be to
> apply a blur node to a Clouds/Noise texture in Cell mode and plug this into
> the material with a mix node... Like in the mockup bellow...
> BTW... We need some option to select the type of noise (green rectangle)
> Other nodes I could also use a lot in the material section are:
> RGB Curves
> Alpha Over
> Map Values
> Directional Blur
> Bilateral Blur
> Separate / Combine YUVA
> Separate / Combine YCbCrA
> All of those able to affect procedural textures :)
> Thanks for your work!
> Bf-cycles mailing list
> Bf-cycles at blender.org
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