[Bf-committers] Sculpting UI issue

Sean Olson seanolson at gmail.com
Thu Mar 15 01:59:42 CET 2012


I agree with Daniel and Martin.  Nicholas's change is for the better but
suffers from coder art.  I like Daniels mock-up but most definitely the
transparency needs to be darker.

-Sean

On Wed, Mar 14, 2012 at 7:01 PM, Daniel Salazar - 3Developer.com <
zanqdo at gmail.com> wrote:

> Yep that was a quick overlay in gimp :)
>
> cheers
>
> Daniel Salazar
> patazstudio.com
>
>
> On Wed, Mar 14, 2012 at 4:57 PM, Martin Poirier <theeth at yahoo.com> wrote:
>
> > If the level of transparency can be controlled, with a nice default
> (maybe
> > a bit less transparent than what you have there, Smooth and Nudge are
> still
> > hard to read), then everyone can have it their way.
> >
> > Martin
> >
> >
> >
> >
> > >________________________________
> > > From: Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
> > >To: bf-blender developers <bf-committers at blender.org>
> > >Sent: Wednesday, March 14, 2012 6:39:21 PM
> > >Subject: Re: [Bf-committers] Sculpting UI issue
> > >
> > >I'm with Nick, the addition was obvious and needed, I think this is
> just a
> > >"coder art" issue :)
> > >
> > >what about something like this
> > >
> > >http://www.pasteall.org/pic/show.php?id=28433
> > >
> > >cheers
> > >
> > >Daniel Salazar
> > >patazstudio.com
> > >
> > >
> > >On Wed, Mar 14, 2012 at 4:35 PM, Antony Riakiotakis <kalast at gmail.com
> > >wrote:
> > >
> > >> Maybe I am old fashioned but I find the newer labeled text easier to
> > >> find and read. Discerning the name among different shapes is a bit
> > >> confusing to the eye.
> > >> _______________________________________________
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> > >> Bf-committers at blender.org
> > >> http://lists.blender.org/mailman/listinfo/bf-committers
> > >>
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> > >
> > >
> > >
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> >
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