[Bf-committers] Sculpting UI issue

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Thu Mar 15 00:01:18 CET 2012


Yep that was a quick overlay in gimp :)

cheers

Daniel Salazar
patazstudio.com


On Wed, Mar 14, 2012 at 4:57 PM, Martin Poirier <theeth at yahoo.com> wrote:

> If the level of transparency can be controlled, with a nice default (maybe
> a bit less transparent than what you have there, Smooth and Nudge are still
> hard to read), then everyone can have it their way.
>
> Martin
>
>
>
>
> >________________________________
> > From: Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
> >To: bf-blender developers <bf-committers at blender.org>
> >Sent: Wednesday, March 14, 2012 6:39:21 PM
> >Subject: Re: [Bf-committers] Sculpting UI issue
> >
> >I'm with Nick, the addition was obvious and needed, I think this is just a
> >"coder art" issue :)
> >
> >what about something like this
> >
> >http://www.pasteall.org/pic/show.php?id=28433
> >
> >cheers
> >
> >Daniel Salazar
> >patazstudio.com
> >
> >
> >On Wed, Mar 14, 2012 at 4:35 PM, Antony Riakiotakis <kalast at gmail.com
> >wrote:
> >
> >> Maybe I am old fashioned but I find the newer labeled text easier to
> >> find and read. Discerning the name among different shapes is a bit
> >> confusing to the eye.
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