[Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

joe joeedh at gmail.com
Mon May 10 21:03:49 CEST 2010


We'll get to nodes eventually; I'm not sure why this contention is
going on, from scanning the emails it seems to be mostly from
non-developers speaking with too much authority :)  Like I said
before, we have ideas for nodes for meshes and shaders, and we'll find
our way to cooler stuff too eventually (honestly a large-scale node
refactor is completely impossible right now, but there's no real
reason to do such a thing; I'd suggest asking the moonlight3d guys how
well that worked for them ;) ).  Really there are only a few key areas
to look at first, and I think smaller-scale efforts will work a lot
better in the end; each area has different needs from a node graph
solver, and creating a global solver would be premature since we don't
even know what would be required of it (other app's examples help, but
none of them are perfect, and none of them are blender, and there are
always a *ton* of hidden quirks to work out).

joe

On Mon, May 10, 2010 at 4:53 PM, Knapp <magick.crow at gmail.com> wrote:
> On Mon, May 10, 2010 at 4:40 PM, Raul Fernandez Hernandez
> <raulf at info.upr.edu.cu> wrote:
>> Hi there
>>
>>> I know resources are limited but what is to stop a few from starting a
>>> branch and exploring this very interesting area? I could see it as
>>> being a nodal extension of the game engine. I do admit to knowing very
>>> little about this subject but that is what it looked like in that
>>> SUPER cool video.
>>
>>  You cannot fork Blender for a "huge" revamp in its current state, when
>> haven't finished the previous revamp because then the sync back could
>> become near impossible, you could base your entire codebase in things
>> that simply will change or could dissapear in the official branch. Only
>> after few stable releases you could fork Blender for a major architecture
>> change like this.
>
> I agree that we don't want to but we could provided we had the people
> to do it. All it takes is man power and money. None of which do I want
> to see divided but I think one person exploring the possible would not
> hurt anything.
>
>
> --
> Douglas E Knapp
>
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